Contains a DirectPlay chat message. Chat messages are sent with the IDirectPlay3::SendChatMessage method.
typedef struct {
DWORD dwSize;
DWORD dwFlags;
union{
LPWSTR lpszMessage;
LPSTR lpszMessageA;
};
} DPCHAT, FAR *LPDPCHAT;
Members
- dwSize
- The size of the DPCHAT structure, dwsize = sizeof(DPCHAT).
- dwFlags
- Not used. Must be 0.
- lpszMessage
- Pointer to a Unicode string containing the message to be sent. Can only be used with a Unicode interface (IDirectPlay3).
- lpszMessageA
- Pointer to an ANSI string containing the message to be sent. Can only be used with an ANSI interface (IDirectPlay3A).
See Also
IDirectPlay3::SendChatMessage
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