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DPMSG_SETSESSIONDESC

Contains information for the DPSYS_SETSESSIONDESC system message. Every player will receive this system message when the session description changes.

This messages will not be generated if the DPSESSION_NODATAMESSAGES flag is specified in the session description.

    typedef struct
    {
        DWORD           dwType;
        DPSESSIONDESC2  dpDesc;
    } DPMSG_SETSESSIONDESC, FAR *LPDPMSG_SETSESSIONDESC;

##### Members

dwType
  Identifies the message. This member is always DPSYS_SETSESSIONDESC.
dpDesc
  Pointer to a DPSESSIONDESC2 structure containing the updated session description.

##### See Also

IDirectPlay3::GetSessionDesc, IDirectPlay3::SetSessionDesc

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