Contains information for the DPSYS_SETSESSIONDESC system message. Every player will receive this system message when the session description changes.
This messages will not be generated if the DPSESSION_NODATAMESSAGES flag is specified in the session description.
typedef struct
{
DWORD dwType;
DPSESSIONDESC2 dpDesc;
} DPMSG_SETSESSIONDESC, FAR *LPDPMSG_SETSESSIONDESC;
IDirectPlay3::GetSessionDesc, IDirectPlay3::SetSessionDesc
© 1997 Microsoft Corporation. All rights reserved. Terms of Use.