Contains information for the DPSYS_STARTSESSION system message. The lobby server sends this message to each player in a group when it is time for that player to join an application session.
typedef struct {
DWORD dwType;
LPDPLCONNECTION lpConn;
} DPMSG_STARTSESSION, FAR *LPDPMSG_STARTSESSION;
Upon receipt of this message by a stand-alone lobby client, the client must launch the application by calling the IDirectPlayLobby2::RunApplication method with the DPLCONNECTION structure.
Upon receipt of this message by an application with an internal lobby, the application must set the connection settings by calling IDirectPlayLobby2::SetConnectionSettings and then connect to the session using the IDirectPlayLobby2::Connect method.
IDirectPlay3::StartSession, IDirectPlayLobby2::RunApplication, IDirectPlayLobby2::SetConnectionSettings, IDirectPlayLobby2::Connect
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