Registers an event that will be set when a lobby message is received. The application must call this method if it needs to synchronize with messages. The lobby client can call this method to change the events specified in the call to the IDirectPlayLobby2::RunApplication method.
HRESULT SetLobbyMessageEvent(
DWORD dwFlags,
DWORD dwAppID,
HANDLE hReceiveEvent
);
Returns DP_OK if successful, or one of the following error values otherwise:
IDirectPlayLobby2::ReceiveLobbyMessage, IDirectPlayLobby2::SendLobbyMessage
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