//==========================================================================;
//
//  THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
//  KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
//  IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
//  PURPOSE.
//
//  Copyright (c) 1992 - 1997  Microsoft Corporation.  All Rights Reserved.
//
//--------------------------------------------------------------------------;
//
// playvw.h : interface of the CPlayerView class
//
/////////////////////////////////////////////////////////////////////////////

class CPlayerView : public CView
{
protected: // create from serialization only
	CPlayerView();
	DECLARE_DYNCREATE(CPlayerView)

// Attributes
public:
	CPlayerDoc* GetDocument();

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CPlayerView)
	public:
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view
	protected:
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CPlayerView();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	//{{AFX_MSG(CPlayerView)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

#ifndef _DEBUG  // debug version in playvw.cpp
inline CPlayerDoc* CPlayerView::GetDocument()
   { return (CPlayerDoc*)m_pDocument; }
#endif

/////////////////////////////////////////////////////////////////////////////
