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DPMSG_ADDPLAYERTOGROUP

Contains information for the DPSYS_ADDPLAYERTOGROUP system message. DirectPlay generates this message and sends it to every player when a player is added to a group.

The application can use IDirectPlay3::GetPlayerCaps, IDirectPlay3::GetPlayerName, and IDirectPlay3::GetPlayerData for information about the player involved int his message, or IDirectPlay3::GetGroupName and IDirectPlay3::GetGroupData to get more information about the group involved in this message.

    typedef struct{
        DWORD dwType;
        DPID  dpIdGroup;
        DPID  dpIdPlayer;
    } DPMSG_ADDPLAYERTOGROUP, FAR *LPDPMSG_ADDPLAYERTOGROUP;

##### Members

dwType
  Identifies the message. This member is DPSYS_ADDPLAYERTOGROUP.
dpIdGroup
  ID of the group to which the player was added.
dpIdPlayer
  ID of the player that was added to the group.

##### See Also

IDirectPlay3::AddPlayerToGroup

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