Contains information for the DPSYS_SETPLAYERORGROUPDATA system message. DirectPlay generates this message and sends it to each player when the remote data of a player or group changes. This message will not be generated if the DPSESSION_ NODATAMESSAGES flag is specified in the session description.
typedef struct {
DWORD dwType;
DWORD dwPlayerType;
DPID dpId;
LPVOID lpData;
DWORD dwDataSize;
} DPMSG_SETPLAYERORGROUPDATA, FAR *LPDPMSG_SETPLAYERORGROUPDATA;
It is not necessary for the application to save the data from this message because it can be retrieved at any time using IDirectPlay3::GetPlayerData or IDirectPlay3::GetGroupData.
IDirectPlay3::GetPlayerData, IDirectPlay3::GetGroupData, IDirectPlay3::SetPlayerData, IDirectPlay3::SetGroupData
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