Contains information for the DPSYS_SETPLAYERORGROUPNAME system message. DirectPlay generates this message and sends it to each local player on the computer when the name of a player or group changes. This message will not be generated if the DPSESSION_ NODATAMESSAGES flag is specified in the session description.
typedef struct {
DWORD dwType;
DWORD dwPlayerType;
DPID dpId;
DPNAME dpnName;
} DPMSG_SETPLAYERORGROUPNAME, FAR *LPDPMSG_SETPLAYERORGROUPNAME;
It is not necessary for the application to save the dpnName from this message because it can be retrieved at any time using IDirectPlay3::GetPlayerName or IDirectPlay3::GetGroupName.
IDirectPlay3::GetPlayerName, IDirectPlay3::GetGroupName, IDirectPlay3::SetPlayerName, IDirectPlay3::SetGroupName
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