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DPMSG_ADDGROUPTOGROUP

DirectPlay generates this message and sends it to every player when a group is added to a group.

    typedef struct{
        DWORD    dwType;
        DPID     dpIdParentGroup;
        DPID     dpIdGroup;
    } DPMSG_ADDGROUPTOGROUP, FAR *LPDPMSG_ADDGROUPTOGROUP;

##### Members

dwType
  Identifies the message. This member is DPSYS_ADDGROUPTOGROUP.
dpIdParentGroup
  ID of the group to which the group was added.
dpIdGroup
  ID of the group that was added to the group.

##### See Also

IDirectPlay3::AddGroupToGroup

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