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DPMSG_SECUREMESSAGE

DirectPlay generates this message when it receives a signed or encrypted message from another player.

    typedef struct {
        DWORD   dwType;
        DWORD   dwFlags;
        DPID    dpIdFrom;
        LPVOID  lpData;
        DWORD   dwDataSize;
    } DPMSG_SECUREMESSAGE, FAR *LPDPMSG_SECUREMESSAGE;

##### Members

dwType
  Identifies the system message type. This is DPSYS_SECUREMESSAGE.
dwFlags
  Flags indicating how the message was secured by the sender. One of the following values:
  DPSEND_SIGNED - the message was signed by the sender and the signature was successfully verified.
  DPSEND_ENCRYPTED - the messages was encrypted by the sender and successfully decrypted.
dpIdFrom
  The DPID of the player that sent the secure message.
lpData
  Pointer to a buffer containing the fully verified message.
dwDataSize
  Size of the buffer containing the message.

##### See Also

IDirectPlay3::Send

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