Legal Information=_dx5_Legal_Information_legal
1 Introducing DirectX 5
1 Introducing DirectX 5=_dx5_Introducing_DirectX_5_dxintro
2 DirectX Goals
2 DirectX Goals=_dx5_DirectX_Goals_dxintro
2 Benefits of Developing DirectX Windows Applications=_dx5_Benefits_of_Developing_DirectX_Windows_Applications_dxintro
2 Providing Guidelines for Hardware Development=_dx5_Providing_Guidelines_for_Hardware_Development_dxintro
2 The DirectX Programmer's Reference
2 The DirectX Programmer's Reference=_dx5_The_DirectX_Programmer_s_Reference_dxintro
2 DirectX Programmer's Reference Components=_dx5_DirectX_Programmer_s_Reference_Components_dxintro
2 Detecting DirectX Versions=_dx5_Detecting_DirectX_Versions_dxintro
2 Using Macro Definitions=_dx5_Using_Macro_Definitions_dxintro
2 DirectX and the Component Object Model
2 DirectX and the Component Object Model=_dx5_DirectX_and_the_Component_Object_Model_dxintro
2 The Component Object Model=_dx5_The_Component_Object_Model_dxintro
3 IUnknown Interface
3 IUnknown Interface=_dx5_IUnknown_Interface_dxintro
3 IUnknown::AddRef=_dx5_IUnknown_AddRef_dxintro
3 IUnknown::QueryInterface=_dx5_IUnknown_QueryInterface_dxintro
3 IUnknown::Release=_dx5_IUnknown_Release_dxintro
2 DirectX COM Interfaces=_dx5_DirectX_COM_Interfaces_dxintro
2 C++ and the COM Interface=_dx5_C_and_the_COM_Interface_dxintro
2 Retrieving Newer Interfaces=_dx5_Retrieving_Newer_Interfaces_dxintro
2 Accessing COM Objects by Using C=_dx5_Accessing_COM_Objects_by_Using_C_dxintro
2 Interface Method Names and Syntax=_dx5_Interface_Method_Names_and_Syntax_dxintro
1 What's New in DirectX 5?=_dx5_What_s_New_in_DirectX_5__dxintro
1 Conventions=_dx5_Conventions_dxintro
New for Windows 98 and Windows NT 5.0=_dx5_New_for_Windows_98_and_Windows_NT_5.0_glos
1 DirectX Foundation
2 DirectDraw
2 DirectDraw=_dx5_DirectDraw_ddraw_ph
2 About DirectDraw=_dx5_About_DirectDraw_ddraw
2 Why Use DirectDraw?=_dx5_Why_Use_DirectDraw__ddraw
3 Getting Started: Basic Graphics Concepts
3 Getting Started: Basic Graphics Concepts=_dx5_Getting_Started_Basic_Graphics_Concepts_ddraw
3 Device-Independent Bitmaps=_dx5_Device_Independent_Bitmaps_ddraw
3 Drawing Surfaces=_dx5_Drawing_Surfaces_ddraw
3 Blitting Concepts=_dx5_Blitting_Concepts_ddraw
3 Page Flipping and Back Buffering=_dx5_Page_Flipping_and_Back_Buffering_ddraw
3 Introduction to Rectangles=_dx5_Introduction_to_Rectangles_ddraw
4 Sprite Concepts
4 Sprite Concepts=_dx5_Sprite_Concepts_ddraw
4 What is a Sprite?=_dx5_What_is_a_Sprite__ddraw
4 Transparent Blitting and Color Keys=_dx5_Transparent_Blitting_and_Color_Keys_ddraw
4 Sprite and Patch Rectangles=_dx5_Sprite_and_Patch_Rectangles_ddraw
4 Bounds Checking and Hit Detection=_dx5_Bounds_Checking_and_Hit_Detection_ddraw
3 DirectDraw Architecture
3 DirectDraw Architecture=_dx5_DirectDraw_Architecture_ddraw
3 Architectural Overview=_dx5_Architectural_Overview_ddraw
3 DirectDraw Object Types=_dx5_DirectDraw_Object_Types_ddraw
3 Hardware Abstraction Layer (HAL)=_dx5_Hardware_Abstraction_Layer_HAL__ddraw
3 Software Emulation=_dx5_Software_Emulation_ddraw
3 System Integration=_dx5_System_Integration_ddraw
3 DirectDraw Essentials
3 DirectDraw Essentials=_dx5_DirectDraw_Essentials_ddraw
3 Cooperative Levels=_dx5_Cooperative_Levels_ddraw
4 Display Modes
4 Display Modes=_dx5_Display_Modes_ddraw
4 About Display Modes=_dx5_About_Display_Modes_ddraw
4 Determining Supported Display Modes=_dx5_Determining_Supported_Display_Modes_ddraw
4 Setting Display Modes=_dx5_Setting_Display_Modes_ddraw
4 Restoring Display Modes=_dx5_Restoring_Display_Modes_ddraw
4 Mode X and Mode 13 Display Modes=_dx5_Mode_X_and_Mode_13_Display_Modes_ddraw
4 Support for High Resolutions and True-Color Bit Depths=_dx5_Support_for_High_Resolutions_and_True_Color_Bit_Depths_ddraw
4 The DirectDraw Object
4 The DirectDraw Object=_dx5_The_DirectDraw_Object_ddraw
4 What Are DirectDraw Objects?=_dx5_What_Are_DirectDraw_Objects__ddraw
5 What's New in IDirectDraw2?
5 What's New in IDirectDraw2?=_dx5_What_s_New_in_IDirectDraw2__ddraw
5 New Features in IDirectDraw2=_dx5_New_Features_in_IDirectDraw2_ddraw
5 Cooperative Levels and Display Modes with IDirectDraw2=_dx5_Cooperative_Levels_and_Display_Modes_with_IDirectDraw2_ddraw
5 Getting an IDirectDraw2 Interface=_dx5_Getting_an_IDirectDraw2_Interface_ddraw
4 Multiple DirectDraw Objects per Process=_dx5_Multiple_DirectDraw_Objects_per_Process_ddraw
4 Creating DirectDraw Objects by Using CoCreateInstance=_dx5_Creating_DirectDraw_Objects_by_Using_CoCreateInstance_ddraw
4 Surfaces
4 Surfaces=_dx5_Surfaces_ddraw
5 Basic Concepts
5 Basic Concepts=_dx5_Basic_Concepts_ddraw
5 What Are Surfaces?=_dx5_What_Are_Surfaces__ddraw
5 Surface Interfaces=_dx5_Surface_Interfaces_ddraw
5 Width and Pitch=_dx5_Width_and_Pitch_ddraw
5 Color Keying=_dx5_Color_Keying_ddraw
5 Pixel Formats=_dx5_Pixel_Formats_ddraw
5 Creating Surfaces
5 Creating Surfaces=_dx5_Creating_Surfaces_ddraw
5 Creating the Primary Surface=_dx5_Creating_the_Primary_Surface_ddraw
5 Creating an Off-Screen Surface=_dx5_Creating_an_Off_Screen_Surface_ddraw
5 Creating Complex Surfaces and Flipping Chains=_dx5_Creating_Complex_Surfaces_and_Flipping_Chains_ddraw
5 Creating Wide Surfaces=_dx5_Creating_Wide_Surfaces_ddraw
4 Flipping Surfaces=_dx5_Flipping_Surfaces_ddraw
4 Losing Surfaces=_dx5_Losing_Surfaces_ddraw
4 Releasing Surfaces=_dx5_Releasing_Surfaces_ddraw
4 Updating Surface Characteristics=_dx5_Updating_Surface_Characteristics_ddraw
4 Accessing the Frame-Buffer Directly=_dx5_Accessing_the_Frame_Buffer_Directly_ddraw
4 Using Non-local Video Memory Surfaces=_dx5_Using_Non_local_Video_Memory_Surfaces_ddraw
4 Converting Color and Format=_dx5_Converting_Color_and_Format_ddraw
5 Overlay Surfaces
5 Overlay Surfaces=_dx5_Overlay_Surfaces_ddraw
5 Overlay Surface Overview=_dx5_Overlay_Surface_Overview_ddraw
5 Significant DDCAPS Members and Flags=_dx5_Significant_DDCAPS_Members_and_Flags_ddraw
5 Source and Destination Rectangles=_dx5_Source_and_Destination_Rectangles_ddraw
5 Boundary and Size Alignment=_dx5_Boundary_and_Size_Alignment_ddraw
5 Minimum and Maximum Stretch Factors=_dx5_Minimum_and_Maximum_Stretch_Factors_ddraw
5 Overlay Color Keys=_dx5_Overlay_Color_Keys_ddraw
5 Positioning Overlay Surfaces=_dx5_Positioning_Overlay_Surfaces_ddraw
5 Creating Overlay Surfaces=_dx5_Creating_Overlay_Surfaces_ddraw
5 Overlay Z-Orders=_dx5_Overlay_Z_Orders_ddraw
5 Flipping Overlay Surfaces=_dx5_Flipping_Overlay_Surfaces_ddraw
4 Blitting to Multiple Windows=_dx5_Blitting_to_Multiple_Windows_ddraw
4 Palettes
4 Palettes=_dx5_Palettes_ddraw
4 What are Palettes?=_dx5_What_are_Palettes__ddraw
4 Palette Types=_dx5_Palette_Types_ddraw
4 Setting Palettes on Nonprimary Surfaces=_dx5_Setting_Palettes_on_Nonprimary_Surfaces_ddraw
4 Sharing Palettes=_dx5_Sharing_Palettes_ddraw
4 Palette Animation=_dx5_Palette_Animation_ddraw
4 Clippers
4 Clippers=_dx5_Clippers_ddraw
4 What Are Clipper Objects?=_dx5_What_Are_Clipper_Objects__ddraw
4 Clip Lists=_dx5_Clip_Lists_ddraw
4 Sharing DirectDrawClipper Objects=_dx5_Sharing_DirectDrawClipper_Objects_ddraw
4 Independent DirectDrawClipper Objects=_dx5_Independent_DirectDrawClipper_Objects_ddraw
4 Creating DirectDrawClipper Objects with CoCreateInstance=_dx5_Creating_DirectDrawClipper_Objects_with_CoCreateInstance_ddraw
4 Using a Clipper with the System Cursor=_dx5_Using_a_Clipper_with_the_System_Cursor_ddraw
4 Using a Clipper with Multiple Windows=_dx5_Using_a_Clipper_with_Multiple_Windows_ddraw
4 Multiple Monitor Systems (New for Windows 98 and Windows NT 5.0)
4 Multiple Monitor Systems (New for Windows 98 and Windows NT 5.0)=_dx5_Multiple_Monitor_Systems_ddraw
4 Enumerating Devices on MultiMon Systems=_dx5_Enumerating_Devices_on_MultiMon_Systems_ddraw
4 Focus and Device Windows=_dx5_Focus_and_Device_Windows_ddraw
4 Setting Focus and Device Windows=_dx5_Setting_Focus_and_Device_Windows_ddraw
4 Default Device Windows=_dx5_Default_Device_Windows_ddraw
4 Devices and Acceleration in MultiMon Systems=_dx5_Devices_and_Acceleration_in_MultiMon_Systems_ddraw
4 Advanced DirectDraw Topics
4 Advanced DirectDraw Topics=_dx5_Advanced_DirectDraw_Topics_ddraw
5 Mode 13 Support
5 Mode 13 Support=_dx5_Mode_13_Support_ddraw
5 About Mode 13=_dx5_About_Mode_13_ddraw
5 Setting Mode 13=_dx5_Setting_Mode_13_ddraw
5 Mode 13 and Surface Capabilities=_dx5_Mode_13_and_Surface_Capabilities_ddraw
5 Using Mode 13=_dx5_Using_Mode_13_ddraw
5 Taking Advantage of DMA Support
5 Taking Advantage of DMA Support=_dx5_Taking_Advantage_of_DMA_Support_ddraw
5 About DMA Device Support=_dx5_About_DMA_Device_Support_ddraw
5 Testing For DMA Support=_dx5_Testing_For_DMA_Support_ddraw
5 Typical Scenarios For DMA=_dx5_Typical_Scenarios_For_DMA_ddraw
5 Using DMA=_dx5_Using_DMA_ddraw
5 Using DirectDraw Palettes in Windowed Mode
5 Using DirectDraw Palettes in Windowed Mode=_dx5_Using_DirectDraw_Palettes_in_Windowed_Mode_ddraw
5 Types of Palette Entries in Windowed Mode=_dx5_Types_of_Palette_Entries_in_Windowed_Mode_ddraw
5 Creating a Palette in Windowed Mode=_dx5_Creating_a_Palette_in_Windowed_Mode_ddraw
5 Setting Palette Entries in Windowed Mode=_dx5_Setting_Palette_Entries_in_Windowed_Mode_ddraw
5 Video-Ports
5 Video-Ports=_dx5_Video_Ports_ddraw
5 What is a Video-Port Object?=_dx5_What_is_a_Video_Port_Object__ddraw
5 Video-Port Technology Overview=_dx5_Video_Port_Technology_Overview_ddraw
5 About DirectDraw Video-Port Extensions=_dx5_About_DirectDraw_Video_Port_Extensions_ddraw
5 Video Frames and Fields=_dx5_Video_Frames_and_Fields_ddraw
5 HREF, VREF, and Connections=_dx5_HREF_VREF_and_Connections_ddraw
5 Vertical Blanking Interval Data=_dx5_Vertical_Blanking_Interval_Data_ddraw
5 Auto-flipping=_dx5_Auto_flipping_ddraw
5 Solutions to Common Video Artifacts=_dx5_Solutions_to_Common_Video_Artifacts_ddraw
5 Solving Problems Caused by Half-Lines=_dx5_Solving_Problems_Caused_by_Half_Lines_ddraw
5 Exploiting Hardware Features=_dx5_Exploiting_Hardware_Features_ddraw
4 Getting the Flip and Blit Status=_dx5_Getting_the_Flip_and_Blit_Status_ddraw
4 Blitting with Color Fill=_dx5_Blitting_with_Color_Fill_ddraw
4 Determining the Capabilities of the Display Hardware=_dx5_Determining_the_Capabilities_of_the_Display_Hardware_ddraw
4 Storing Bitmaps in Display Memory=_dx5_Storing_Bitmaps_in_Display_Memory_ddraw
4 Triple Buffering=_dx5_Triple_Buffering_ddraw
4 DirectDraw Applications and Window Styles=_dx5_DirectDraw_Applications_and_Window_Styles_ddraw
4 Matching True RGB Colors to the Frame Buffer's Color Space=_dx5_Matching_True_RGB_Colors_to_the_Frame_Buffer_s_Color_Space_ddraw
3 DirectDraw Tutorials
3 DirectDraw Tutorials=_dx5_DirectDraw_Tutorials_ddraw
4 Tutorial 1: The Basics of DirectDraw
4 Tutorial 1: The Basics of DirectDraw=_dx5_Tutorial_1_The_Basics_of_DirectDraw_ddraw
4 Step 1: Creating a DirectDraw Object=_dx5_Step_1_Creating_a_DirectDraw_Object_ddraw
4 Step 2: Determining the Application's Behavior=_dx5_Step_2_Determining_the_Application_s_Behavior_ddraw
4 Step 3: Changing the Display Mode=_dx5_Step_3_Changing_the_Display_Mode_ddraw
5 Step 4: Creating Flipping Surfaces
5 Step 4: Creating Flipping Surfaces=_dx5_Step_4_Creating_Flipping_Surfaces_ddraw
5 Defining the Surface Requirements=_dx5_Defining_the_Surface_Requirements_ddraw
5 Creating the Surfaces=_dx5_Creating_the_Surfaces_ddraw
4 Step 5: Rendering to the Surfaces=_dx5_Step_5_Rendering_to_the_Surfaces_ddraw
4 Step 6: Writing to the Surface=_dx5_Step_6_Writing_to_the_Surface_ddraw
4 Step 7: Flipping the Surfaces=_dx5_Step_7_Flipping_the_Surfaces_ddraw
4 Step 8: Deallocating the DirectDraw Objects=_dx5_Step_8_Deallocating_the_DirectDraw_Objects_ddraw
4 Tutorial 2: Loading Bitmaps on the Back Buffer
4 Tutorial 2: Loading Bitmaps on the Back Buffer=_dx5_Tutorial_2_Loading_Bitmaps_on_the_Back_Buffer_ddraw
4 Step 1: Creating the Palette=_dx5_Step_1_Creating_the_Palette_ddraw
4 Step 2: Setting the Palette=_dx5_Step_2_Setting_the_Palette_ddraw
4 Step 3: Loading a Bitmap on the Back Buffer=_dx5_Step_3_Loading_a_Bitmap_on_the_Back_Buffer_ddraw
4 Step 4: Flipping the Surfaces=_dx5_Step_4_Flipping_the_Surfaces_ddraw
4 Tutorial 3: Blitting from an Off-Screen Surface
4 Tutorial 3: Blitting from an Off-Screen Surface=_dx5_Tutorial_3_Blitting_from_an_Off_Screen_Surface_ddraw
4 Step 1: Creating the Off-Screen Surfaces=_dx5_Step_1_Creating_the_Off_Screen_Surfaces_ddraw
4 Step 2: Loading the Bitmaps to the Off-Screen Surfaces=_dx5_Step_2_Loading_the_Bitmaps_to_the_Off_Screen_Surfaces_ddraw
4 Step 3: Blitting the Off-Screen Surfaces to the Back Buffer=_dx5_Step_3_Blitting_the_Off_Screen_Surfaces_to_the_Back_Buffer_ddraw
4 Tutorial 4: Color Keys and Bitmap Animation
4 Tutorial 4: Color Keys and Bitmap Animation=_dx5_Tutorial_4_Color_Keys_and_Bitmap_Animation_ddraw
4 Step 1: Setting the Color Key=_dx5_Step_1_Setting_the_Color_Key_ddraw
4 Step 2: Creating a Simple Animation=_dx5_Step_2_Creating_a_Simple_Animation_ddraw
4 Tutorial 5: Dynamically Modifying Palettes
4 Tutorial 5: Dynamically Modifying Palettes=_dx5_Tutorial_5_Dynamically_Modifying_Palettes_ddraw
4 Step 1: Loading the Palette Entries=_dx5_Step_1_Loading_the_Palette_Entries_ddraw
4 Step 2: Rotating the Palettes=_dx5_Step_2_Rotating_the_Palettes_ddraw
4 Tutorial 6: Using Overlay Surfaces
4 Tutorial 6: Using Overlay Surfaces=_dx5_Tutorial_6_Using_Overlay_Surfaces_ddraw
4 Step 1: Creating a Primary Surface=_dx5_Step_1_Creating_a_Primary_Surface_ddraw
4 Step 2: Testing for Hardware Overlay Support=_dx5_Step_2_Testing_for_Hardware_Overlay_Support_ddraw
4 Step 3: Creating an Overlay Surface=_dx5_Step_3_Creating_an_Overlay_Surface_ddraw
5 Step 4: Displaying the Overlay Surface
5 Step 4: Displaying the Overlay Surface=_dx5_Step_4_Displaying_the_Overlay_Surface_ddraw
5 Step 4.1: Determining the Minimum Display Requirements=_dx5_Step_4.1_Determining_the_Minimum_Display_Requirements_ddraw
5 Step 4.2: Setting Up the Source and Destination Rectangles=_dx5_Step_4.2_Setting_Up_the_Source_and_Destination_Rectangles_ddraw
5 Step 4.3: Displaying the Overlay Surface=_dx5_Step_4.3_Displaying_the_Overlay_Surface_ddraw
4 Step 5: Updating the Overlay Display Position=_dx5_Step_5_Updating_the_Overlay_Display_Position_ddraw
4 Step 6: Hiding the Overlay Surface=_dx5_Step_6_Hiding_the_Overlay_Surface_ddraw
3 Other DirectDraw Samples=_dx5_Other_DirectDraw_Samples_ddraw
3 DirectDraw Reference
3 DirectDraw Reference=_dx5_DirectDraw_Reference_ddraw
4 Interfaces
4 Interfaces=_dx5_Interfaces_ddraw
5 IDDVideoPortContainer
5 IDDVideoPortContainer=_dx5_IDDVideoPortContainer_ddraw
5 IDDVideoPortContainer::CreateVideoPort=_dx5_IDDVideoPortContainer_CreateVideoPort_ddraw
5 IDDVideoPortContainer::EnumVideoPorts=_dx5_IDDVideoPortContainer_EnumVideoPorts_ddraw
5 IDDVideoPortContainer::GetVideoPortConnectInfo=_dx5_IDDVideoPortContainer_GetVideoPortConnectInfo_ddraw
5 IDDVideoPortContainer::QueryVideoPortStatus=_dx5_IDDVideoPortContainer_QueryVideoPortStatus_ddraw
5 IDirectDraw2
5 IDirectDraw2=_dx5_IDirectDraw2_ddraw
5 IDirectDraw2::Compact=_dx5_IDirectDraw2_Compact_ddraw
5 IDirectDraw2::CreateClipper=_dx5_IDirectDraw2_CreateClipper_ddraw
5 IDirectDraw2::CreatePalette=_dx5_IDirectDraw2_CreatePalette_ddraw
5 IDirectDraw2::CreateSurface=_dx5_IDirectDraw2_CreateSurface_ddraw
5 IDirectDraw2::DuplicateSurface=_dx5_IDirectDraw2_DuplicateSurface_ddraw
5 IDirectDraw2::EnumDisplayModes=_dx5_IDirectDraw2_EnumDisplayModes_ddraw
5 IDirectDraw2::EnumSurfaces=_dx5_IDirectDraw2_EnumSurfaces_ddraw
5 IDirectDraw2::FlipToGDISurface=_dx5_IDirectDraw2_FlipToGDISurface_ddraw
5 IDirectDraw2::GetAvailableVidMem=_dx5_IDirectDraw2_GetAvailableVidMem_ddraw
5 IDirectDraw2::GetCaps=_dx5_IDirectDraw2_GetCaps_ddraw
5 IDirectDraw2::GetDisplayMode=_dx5_IDirectDraw2_GetDisplayMode_ddraw
5 IDirectDraw2::GetFourCCCodes=_dx5_IDirectDraw2_GetFourCCCodes_ddraw
5 IDirectDraw2::GetGDISurface=_dx5_IDirectDraw2_GetGDISurface_ddraw
5 IDirectDraw2::GetMonitorFrequency=_dx5_IDirectDraw2_GetMonitorFrequency_ddraw
5 IDirectDraw2::GetScanLine=_dx5_IDirectDraw2_GetScanLine_ddraw
5 IDirectDraw2::GetVerticalBlankStatus=_dx5_IDirectDraw2_GetVerticalBlankStatus_ddraw
5 IDirectDraw2::Initialize=_dx5_IDirectDraw2_Initialize_ddraw
5 IDirectDraw2::RestoreDisplayMode=_dx5_IDirectDraw2_RestoreDisplayMode_ddraw
5 IDirectDraw2::SetCooperativeLevel=_dx5_IDirectDraw2_SetCooperativeLevel_ddraw
5 IDirectDraw2::SetDisplayMode=_dx5_IDirectDraw2_SetDisplayMode_ddraw
5 IDirectDraw2::WaitForVerticalBlank=_dx5_IDirectDraw2_WaitForVerticalBlank_ddraw
5 IDirectDrawClipper
5 IDirectDrawClipper=_dx5_IDirectDrawClipper_ddraw
5 IDirectDrawClipper::GetClipList=_dx5_IDirectDrawClipper_GetClipList_ddraw
5 IDirectDrawClipper::GetHWnd=_dx5_IDirectDrawClipper_GetHWnd_ddraw
5 IDirectDrawClipper::Initialize=_dx5_IDirectDrawClipper_Initialize_ddraw
5 IDirectDrawClipper::IsClipListChanged=_dx5_IDirectDrawClipper_IsClipListChanged_ddraw
5 IDirectDrawClipper::SetClipList=_dx5_IDirectDrawClipper_SetClipList_ddraw
5 IDirectDrawClipper::SetHWnd=_dx5_IDirectDrawClipper_SetHWnd_ddraw
5 IDirectDrawColorControl
5 IDirectDrawColorControl=_dx5_IDirectDrawColorControl_ddraw
5 IDirectDrawColorControl::GetColorControls=_dx5_IDirectDrawColorControl_GetColorControls_ddraw
5 IDirectDrawColorControl::SetColorControls=_dx5_IDirectDrawColorControl_SetColorControls_ddraw
5 IDirectDrawPalette
5 IDirectDrawPalette=_dx5_IDirectDrawPalette_ddraw
5 IDirectDrawPalette::GetCaps=_dx5_IDirectDrawPalette_GetCaps_ddraw
5 IDirectDrawPalette::GetEntries=_dx5_IDirectDrawPalette_GetEntries_ddraw
5 IDirectDrawPalette::Initialize=_dx5_IDirectDrawPalette_Initialize_ddraw
5 IDirectDrawPalette::SetEntries=_dx5_IDirectDrawPalette_SetEntries_ddraw
5 IDirectDrawSurface3
5 IDirectDrawSurface3=_dx5_IDirectDrawSurface3_ddraw
5 IDirectDrawSurface3::AddAttachedSurface=_dx5_IDirectDrawSurface3_AddAttachedSurface_ddraw
5 IDirectDrawSurface3::AddOverlayDirtyRect=_dx5_IDirectDrawSurface3_AddOverlayDirtyRect_ddraw
5 IDirectDrawSurface3::Blt=_dx5_IDirectDrawSurface3_Blt_ddraw
5 IDirectDrawSurface3::BltBatch=_dx5_IDirectDrawSurface3_BltBatch_ddraw
5 IDirectDrawSurface3::BltFast=_dx5_IDirectDrawSurface3_BltFast_ddraw
5 IDirectDrawSurface3::DeleteAttachedSurface=_dx5_IDirectDrawSurface3_DeleteAttachedSurface_ddraw
5 IDirectDrawSurface3::EnumAttachedSurfaces=_dx5_IDirectDrawSurface3_EnumAttachedSurfaces_ddraw
5 IDirectDrawSurface3::EnumOverlayZOrders=_dx5_IDirectDrawSurface3_EnumOverlayZOrders_ddraw
5 IDirectDrawSurface3::Flip=_dx5_IDirectDrawSurface3_Flip_ddraw
5 IDirectDrawSurface3::GetAttachedSurface=_dx5_IDirectDrawSurface3_GetAttachedSurface_ddraw
5 IDirectDrawSurface3::GetBltStatus=_dx5_IDirectDrawSurface3_GetBltStatus_ddraw
5 IDirectDrawSurface3::GetCaps=_dx5_IDirectDrawSurface3_GetCaps_ddraw
5 IDirectDrawSurface3::GetClipper=_dx5_IDirectDrawSurface3_GetClipper_ddraw
5 IDirectDrawSurface3::GetColorKey=_dx5_IDirectDrawSurface3_GetColorKey_ddraw
5 IDirectDrawSurface3::GetDC=_dx5_IDirectDrawSurface3_GetDC_ddraw
5 IDirectDrawSurface3::GetDDInterface=_dx5_IDirectDrawSurface3_GetDDInterface_ddraw
5 IDirectDrawSurface3::GetFlipStatus=_dx5_IDirectDrawSurface3_GetFlipStatus_ddraw
5 IDirectDrawSurface3::GetOverlayPosition=_dx5_IDirectDrawSurface3_GetOverlayPosition_ddraw
5 IDirectDrawSurface3::GetPalette=_dx5_IDirectDrawSurface3_GetPalette_ddraw
5 IDirectDrawSurface3::GetPixelFormat=_dx5_IDirectDrawSurface3_GetPixelFormat_ddraw
5 IDirectDrawSurface3::GetSurfaceDesc=_dx5_IDirectDrawSurface3_GetSurfaceDesc_ddraw
5 IDirectDrawSurface3::Initialize=_dx5_IDirectDrawSurface3_Initialize_ddraw
5 IDirectDrawSurface3::IsLost=_dx5_IDirectDrawSurface3_IsLost_ddraw
5 IDirectDrawSurface3::Lock=_dx5_IDirectDrawSurface3_Lock_ddraw
5 IDirectDrawSurface3::PageLock=_dx5_IDirectDrawSurface3_PageLock_ddraw
5 IDirectDrawSurface3::PageUnlock=_dx5_IDirectDrawSurface3_PageUnlock_ddraw
5 IDirectDrawSurface3::ReleaseDC=_dx5_IDirectDrawSurface3_ReleaseDC_ddraw
5 IDirectDrawSurface3::Restore=_dx5_IDirectDrawSurface3_Restore_ddraw
5 IDirectDrawSurface3::SetClipper=_dx5_IDirectDrawSurface3_SetClipper_ddraw
5 IDirectDrawSurface3::SetColorKey=_dx5_IDirectDrawSurface3_SetColorKey_ddraw
5 IDirectDrawSurface3::SetOverlayPosition=_dx5_IDirectDrawSurface3_SetOverlayPosition_ddraw
5 IDirectDrawSurface3::SetPalette=_dx5_IDirectDrawSurface3_SetPalette_ddraw
5 IDirectDrawSurface3::SetSurfaceDesc=_dx5_IDirectDrawSurface3_SetSurfaceDesc_ddraw
5 IDirectDrawSurface3::Unlock=_dx5_IDirectDrawSurface3_Unlock_ddraw
5 IDirectDrawSurface3::UpdateOverlay=_dx5_IDirectDrawSurface3_UpdateOverlay_ddraw
5 IDirectDrawSurface3::UpdateOverlayDisplay=_dx5_IDirectDrawSurface3_UpdateOverlayDisplay_ddraw
5 IDirectDrawSurface3::UpdateOverlayZOrder=_dx5_IDirectDrawSurface3_UpdateOverlayZOrder_ddraw
5 IDirectDrawVideoPort
5 IDirectDrawVideoPort=_dx5_IDirectDrawVideoPort_ddraw
5 IDirectDrawVideoPort::Flip=_dx5_IDirectDrawVideoPort_Flip_ddraw
5 IDirectDrawVideoPort::GetBandwidthInfo=_dx5_IDirectDrawVideoPort_GetBandwidthInfo_ddraw
5 IDirectDrawVideoPort::GetColorControls=_dx5_IDirectDrawVideoPort_GetColorControls_ddraw
5 IDirectDrawVideoPort::GetFieldPolarity=_dx5_IDirectDrawVideoPort_GetFieldPolarity_ddraw
5 IDirectDrawVideoPort::GetInputFormats=_dx5_IDirectDrawVideoPort_GetInputFormats_ddraw
5 IDirectDrawVideoPort::GetOutputFormats=_dx5_IDirectDrawVideoPort_GetOutputFormats_ddraw
5 IDirectDrawVideoPort::GetVideoLine=_dx5_IDirectDrawVideoPort_GetVideoLine_ddraw
5 IDirectDrawVideoPort::GetVideoSignalStatus=_dx5_IDirectDrawVideoPort_GetVideoSignalStatus_ddraw
5 IDirectDrawVideoPort::SetColorControls=_dx5_IDirectDrawVideoPort_SetColorControls_ddraw
5 IDirectDrawVideoPort::SetTargetSurface=_dx5_IDirectDrawVideoPort_SetTargetSurface_ddraw
5 IDirectDrawVideoPort::StartVideo=_dx5_IDirectDrawVideoPort_StartVideo_ddraw
5 IDirectDrawVideoPort::StopVideo=_dx5_IDirectDrawVideoPort_StopVideo_ddraw
5 IDirectDrawVideoPort::UpdateVideo=_dx5_IDirectDrawVideoPort_UpdateVideo_ddraw
5 IDirectDrawVideoPort::WaitForSync=_dx5_IDirectDrawVideoPort_WaitForSync_ddraw
4 Functions
4 Functions=_dx5_Functions_ddraw
4 DirectDrawCreate=_dx5_DirectDrawCreate_ddraw
4 DirectDrawCreateClipper=_dx5_DirectDrawCreateClipper_ddraw
4 DirectDrawEnumerate=_dx5_DirectDrawEnumerate_ddraw
4 DirectDrawEnumerateEx=_dx5_DirectDrawEnumerateEx_ddraw
4 Callback Functions
4 Callback Functions=_dx5_Callback_Functions_ddraw
4 DDEnumCallback=_dx5_DDEnumCallback_ddraw
4 DDEnumCallbackEx=_dx5_DDEnumCallbackEx_ddraw
4 EnumModesCallback=_dx5_EnumModesCallback_ddraw
4 EnumSurfacesCallback=_dx5_EnumSurfacesCallback_ddraw
4 EnumVideoCallback=_dx5_EnumVideoCallback_ddraw
4 Structures
4 Structures=_dx5_Structures_ddraw
4 DDBLTBATCH=_dx5_DDBLTBATCH_ddraw
4 DDBLTFX=_dx5_DDBLTFX_ddraw
4 DDCAPS=_dx5_DDCAPS_ddraw
4 DDCOLORCONTROL=_dx5_DDCOLORCONTROL_ddraw
4 DDCOLORKEY=_dx5_DDCOLORKEY_ddraw
4 DDOVERLAYFX=_dx5_DDOVERLAYFX_ddraw
4 DDPIXELFORMAT=_dx5_DDPIXELFORMAT_ddraw
4 DDSCAPS=_dx5_DDSCAPS_ddraw
4 DDSURFACEDESC=_dx5_DDSURFACEDESC_ddraw
4 DDVIDEOPORTBANDWIDTH=_dx5_DDVIDEOPORTBANDWIDTH_ddraw
4 DDVIDEOPORTCAPS=_dx5_DDVIDEOPORTCAPS_ddraw
4 DDVIDEOPORTCONNECT=_dx5_DDVIDEOPORTCONNECT_ddraw
4 DDVIDEOPORTDESC=_dx5_DDVIDEOPORTDESC_ddraw
4 DDVIDEOPORTINFO=_dx5_DDVIDEOPORTINFO_ddraw
4 DDVIDEOPORTSTATUS=_dx5_DDVIDEOPORTSTATUS_ddraw
3 Return Values=_dx5_Return_Values_ddraw
4 Pixel Format Masks
4 Pixel Format Masks=_dx5_Pixel_Format_Masks_ddraw
4 Texture Map Formats=_dx5_Texture_Map_Formats_ddraw
4 Off-Screen Surface Formats=_dx5_Off_Screen_Surface_Formats_ddraw
3 Four Character Codes (FOURCC)=_dx5_Four_Character_Codes_FOURCC__ddraw
2 DirectSound
2 DirectSound=_dx_DirectSound_dsound
2 About DirectSound=_dx_About_DirectSound_dsound
2 Why Use DirectSound?=_dx_Why_Use_DirectSound_dsound
3 DirectSound Architecture
3 DirectSound Architecture=_dx_DirectSound_Architecture_dsound
3 Architectural Overview=_dx_Architectural_Overview_dsound
3 Sound Data=_dx_Sound_Data_dsound
3 Playback Overview=_dx_Playback_Overview_dsound
3 Capture Overview=_dx_Capture_Overview_dsound
3 Property Sets Overview=_dx_Property_Sets_Overview_dsound
3 Hardware Abstraction and Emulation=_dx_Hardware_Abstraction_and_Emulation_dsound
3 System Integration=_dx_System_Integration_dsound
3 DirectSound Essentials
3 DirectSound Essentials=_dx_DirectSound_Essentials_dsound
4 DirectSound Devices
4 DirectSound Devices=_dx_DirectSound_Devices_dsound
4 Enumeration of Sound Devices=_dx_Enumeration_of_Sound_Devices_dsound
4 Creating the DirectSound Object=_dx_Creating_the_DirectSound_Object_dsound
4 Cooperative Levels=_dx_Cooperative_Levels_dsound
4 Device Capabilities=_dx_Device_Capabilities_dsound
4 Speaker Configuration=_dx_Speaker_Configuration_dsound
4 Compacting Hardware Memory=_dx_Compacting_Hardware_Memory_dsound
4 DirectSound Buffers
4 DirectSound Buffers=_dx_DirectSound_Buffers_dsound
4 Buffer Basics=_dx_Buffer_Basics_dsound
4 Static and Streaming Sound Buffers=_dx_Static_and_Streaming_Sound_Buffers_dsound
4 Creating Secondary Buffers=_dx_Creating_Secondary_Buffers_dsound
4 Buffer Control Options=_dx_Buffer_Control_Options_dsound
4 Access to the Primary Buffer=_dx_Access_to_the_Primary_Buffer_dsound
4 Playing Sounds=_dx_Playing_Sounds_dsound
4 Playback Controls=_dx_Playback_Controls_dsound
4 Current Play and Write Positions=_dx_Current_Play_and_Write_Positions_dsound
4 Play Buffer Notification=_dx_Play_Buffer_Notification_dsound
4 Mixing Sounds=_dx_Mixing_Sounds_dsound
4 Custom Mixers=_dx_Custom_Mixers_dsound
4 Buffer Management=_dx_Buffer_Management_dsound
4 Compressed Wave Formats=_dx_Compressed_Wave_Formats_dsound
4 DirectSound in 3-D
4 DirectSound in 3-D=_dx_DirectSound_in_3_D_dsound
4 Integration with Direct3D=_dx_Integration_with_Direct3D_dsound
4 Mono and Stereo Sources=_dx_Mono_and_Stereo_Sources_dsound
4 Perception of Sound Positions=_dx_Perception_of_Sound_Positions_dsound
4 DirectSound 3-D Buffers
4 DirectSound 3-D Buffers=_dx_DirectSound_3_D_Buffers_dsound
4 Obtaining the IDirectSound3DBuffer Interface=_dx_Obtaining_the_IDirectSound3DBuffer_Interface_dsound
4 Batch Parameters for IDirectSound3DBuffer=_dx_Batch_Parameters_for_IDirectSound3DBuffer_dsound
4 Minimum and Maximum Distances=_dx_Minimum_and_Maximum_Distances_dsound
4 Processing Mode=_dx_Processing_Mode_dsound
4 Buffer Position and Velocity=_dx_Buffer_Position_and_Velocity_dsound
4 Sound Cones=_dx_Sound_Cones_dsound
4 DirectSound 3-D Listeners
4 DirectSound 3-D Listeners=_dx_DirectSound_3_D_Listeners_dsound
4 Obtaining the IDirectSound3DListener Interface=_dx_Obtaining_the_IDirectSound3DListener_Interface_dsound
4 Batch Parameters for IDirectSound3DListener=_dx_Batch_Parameters_for_IDirectSound3DListener_dsound
4 Deferred Settings=_dx_Deferred_Settings_dsound
4 Distance Factor=_dx_Distance_Factor_dsound
4 Listener Orientation=_dx_Listener_Orientation_dsound
4 Listener Position and Velocity=_dx_Listener_Position_and_Velocity_dsound
4 Doppler Factor=_dx_Doppler_Factor_dsound
4 Rolloff Factor=_dx_Rolloff_Factor_dsound
4 DirectSoundCapture
4 DirectSoundCapture=_dx_DirectSoundCapture_dsound
4 Enumeration of Capture Devices=_dx_Enumeration_of_Capture_Devices_dsound
4 Creating the DirectSoundCapture Object=_dx_Creating_the_DirectSoundCapture_Object_dsound
4 Capture Device Capabilities=_dx_Capture_Device_Capabilities_dsound
4 Creating a Capture Buffer=_dx_Creating_a_Capture_Buffer_dsound
4 Capture Buffer Information=_dx_Capture_Buffer_Information_dsound
4 Capture Buffer Notification=_dx_Capture_Buffer_Notification_dsound
4 Capturing Sounds=_dx_Capturing_Sounds_dsound
3 DirectSound Property Sets=_dx_DirectSound_Property_Sets_dsound
4 Optimizing DirectSound Performance
4 Optimizing DirectSound Performance=_dx_Optimizing_DirectSound_Performance_dsound
4 Matching Buffer Formats=_dx_Matching_Buffer_Formats_dsound
4 Playing the Primary Buffer Continuously=_dx_Playing_the_Primary_Buffer_Continuously_dsound
4 Using Hardware Mixing=_dx_Using_Hardware_Mixing_dsound
4 Minimizing Control Changes=_dx_Minimizing_Control_Changes_dsound
4 CPU Considerations for 3-D Buffers=_dx_CPU_Considerations_for_3_D_Buffers_dsound
4 Using Wave Files
4 Using Wave Files=_dx_Using_Wave_Files_dsound
4 Reading from a Wave File=_dx_Reading_from_a_Wave_File_dsound
4 Writing to a Wave File=_dx_Writing_to_a_Wave_File_dsound
3 Reading Wave Data from a Resource=_dx_Reading_Wave_Data_from_a_Resource_dsound
3 DirectSound Tutorials
3 DirectSound Tutorials=_dx_DirectSound_Tutorials_dsound
4 Tutorial 1: Sound Playback
4 Tutorial 1: Sound Playback=_dx_Tutorial_1_Sound_Playback_dsound
4 Step 1: Set Up DirectSound=_dx_Step_1_Set_Up_DirectSound_dsound
4 Step 2: Open the Wave File=_dx_Step_2_Open_the_Wave_File_dsound
4 Step 3: Create the Secondary Buffer=_dx_Step_3_Create_the_Secondary_Buffer_dsound
4 Step 4: Set Up Play Notification=_dx_Step_4_Set_Up_Play_Notification_dsound
4 Step 5: Handle the Play Notifications=_dx_Step_5_Handle_the_Play_Notifications_dsound
4 Step 6: Stream Data from the Wave File=_dx_Step_6_Stream_Data_from_the_Wave_File_dsound
4 Step 7: Shut Down DirectSound=_dx_Step_7_Shut_Down_DirectSound_dsound
4 Tutorial 2: Sound Capture
4 Tutorial 2: Sound Capture=_dx_Tutorial_2_Sound_Capture_dsound
4 Step 1: Set Up DirectSoundCapture=_dx_Step_1_Set_Up_DirectSoundCapture_dsound
4 Step 2: Set the Capture Format=_dx_Step_2_Set_the_Capture_Format_dsound
4 Step 3: Create the Capture Buffer=_dx_Step_3_Create_the_Capture_Buffer_dsound
4 Step 4: Set Up Capture Notification=_dx_Step_4_Set_Up_Capture_Notification_dsound
4 Step 5: Create the Wave File=_dx_Step_5_Create_the_Wave_File_dsound
4 Step 6: Handle the Capture Notifications=_dx_Step_6_Handle_the_Capture_Notifications_dsound
4 Step 7: Stream Data to the Wave File=_dx_Step_7_Stream_Data_to_the_Wave_File_dsound
4 Step 8: Stop Capturing=_dx_Step_8_Stop_Capturing_dsound
4 Step 9: Shut Down DirectSoundCapture=_dx_Step_9_Shut_Down_DirectSoundCapture_dsound
3 DirectSound Reference
3 DirectSound Reference=_dx_DirectSound_Reference_dsound
4 Interfaces
4 Interfaces=_dx_Interfaces_dsound
5 IDirectSound
5 IDirectSound=_dx_IDirectSound_dsound
5 IDirectSound::Compact=_dx_IDirectSound_Compact_dsound
5 IDirectSound::CreateSoundBuffer=_dx_IDirectSound_CreateSoundBuffer_dsound
5 IDirectSound::DuplicateSoundBuffer=_dx_IDirectSound_DuplicateSoundBuffer_dsound
5 IDirectSound::GetCaps=_dx_IDirectSound_GetCaps_dsound
5 IDirectSound::GetSpeakerConfig=_dx_IDirectSound_GetSpeakerConfig_dsound
5 IDirectSound::Initialize=_dx_IDirectSound_Initialize_dsound
5 IDirectSound::SetCooperativeLevel=_dx_IDirectSound_SetCooperativeLevel_dsound
5 IDirectSound::SetSpeakerConfig=_dx_IDirectSound_SetSpeakerConfig_dsound
5 IDirectSound3DBuffer
5 IDirectSound3DBuffer=_dx_IDirectSound3DBuffer_dsound
5 IDirectSound3DBuffer::GetAllParameters=_dx_IDirectSound3DBuffer_GetAllParameters_dsound
5 IDirectSound3DBuffer::GetConeAngles=_dx_IDirectSound3DBuffer_GetConeAngles_dsound
5 IDirectSound3DBuffer::GetConeOrientation=_dx_IDirectSound3DBuffer_GetConeOrientation_dsound
5 IDirectSound3DBuffer::GetConeOutsideVolume=_dx_IDirectSound3DBuffer_GetConeOutsideVolume_dsound
5 IDirectSound3DBuffer::GetMaxDistance=_dx_IDirectSound3DBuffer_GetMaxDistance_dsound
5 IDirectSound3DBuffer::GetMinDistance=_dx_IDirectSound3DBuffer_GetMinDistance_dsound
5 IDirectSound3DBuffer::GetMode=_dx_IDirectSound3DBuffer_GetMode_dsound
5 IDirectSound3DBuffer::GetPosition=_dx_IDirectSound3DBuffer_GetPosition_dsound
5 IDirectSound3DBuffer::GetVelocity=_dx_IDirectSound3DBuffer_GetVelocity_dsound
5 IDirectSound3DBuffer::SetAllParameters=_dx_IDirectSound3DBuffer_SetAllParameters_dsound
5 IDirectSound3DBuffer::SetConeAngles=_dx_IDirectSound3DBuffer_SetConeAngles_dsound
5 IDirectSound3DBuffer::SetConeOrientation=_dx_IDirectSound3DBuffer_SetConeOrientation_dsound
5 IDirectSound3DBuffer::SetConeOutsideVolume=_dx_IDirectSound3DBuffer_SetConeOutsideVolume_dsound
5 IDirectSound3DBuffer::SetMaxDistance=_dx_IDirectSound3DBuffer_SetMaxDistance_dsound
5 IDirectSound3DBuffer::SetMinDistance=_dx_IDirectSound3DBuffer_SetMinDistance_dsound
5 IDirectSound3DBuffer::SetMode=_dx_IDirectSound3DBuffer_SetMode_dsound
5 IDirectSound3DBuffer::SetPosition=_dx_IDirectSound3DBuffer_SetPosition_dsound
5 IDirectSound3DBuffer::SetVelocity=_dx_IDirectSound3DBuffer_SetVelocity_dsound
5 IDirectSound3DListener
5 IDirectSound3DListener=_dx_IDirectSound3DListener_dsound
5 IDirectSound3DListener::CommitDeferredSettings=_dx_IDirectSound3DListener_CommitDeferredSettings_dsound
5 IDirectSound3DListener::GetAllParameters=_dx_IDirectSound3DListener_GetAllParameters_dsound
5 IDirectSound3DListener::GetDistanceFactor=_dx_IDirectSound3DListener_GetDistanceFactor_dsound
5 IDirectSound3DListener::GetDopplerFactor=_dx_IDirectSound3DListener_GetDopplerFactor_dsound
5 IDirectSound3DListener::GetOrientation=_dx_IDirectSound3DListener_GetOrientation_dsound
5 IDirectSound3DListener::GetPosition=_dx_IDirectSound3DListener_GetPosition_dsound
5 IDirectSound3DListener::GetRolloffFactor=_dx_IDirectSound3DListener_GetRolloffFactor_dsound
5 IDirectSound3DListener::GetVelocity=_dx_IDirectSound3DListener_GetVelocity_dsound
5 IDirectSound3DListener::SetAllParameters=_dx_IDirectSound3DListener_SetAllParameters_dsound
5 IDirectSound3DListener::SetDistanceFactor=_dx_IDirectSound3DListener_SetDistanceFactor_dsound
5 IDirectSound3DListener::SetDopplerFactor=_dx_IDirectSound3DListener_SetDopplerFactor_dsound
5 IDirectSound3DListener::SetOrientation=_dx_IDirectSound3DListener_SetOrientation_dsound
5 IDirectSound3DListener::SetPosition=_dx_IDirectSound3DListener_SetPosition_dsound
5 IDirectSound3DListener::SetRolloffFactor=_dx_IDirectSound3DListener_SetRolloffFactor_dsound
5 IDirectSound3DListener::SetVelocity=_dx_IDirectSound3DListener_SetVelocity_dsound
5 IDirectSoundBuffer
5 IDirectSoundBuffer=_dx_IDirectSoundBuffer_dsound
5 IDirectSoundBuffer::GetCaps=_dx_IDirectSoundBuffer_GetCaps_dsound
5 IDirectSoundBuffer::GetCurrentPosition=_dx_IDirectSoundBuffer_GetCurrentPosition_dsound
5 IDirectSoundBuffer::GetFormat=_dx_IDirectSoundBuffer_GetFormat_dsound
5 IDirectSoundBuffer::GetFrequency=_dx_IDirectSoundBuffer_GetFrequency_dsound
5 IDirectSoundBuffer::GetPan=_dx_IDirectSoundBuffer_GetPan_dsound
5 IDirectSoundBuffer::GetStatus=_dx_IDirectSoundBuffer_GetStatus_dsound
5 IDirectSoundBuffer::GetVolume=_dx_IDirectSoundBuffer_GetVolume_dsound
5 IDirectSoundBuffer::Initialize=_dx_IDirectSoundBuffer_Initialize_dsound
5 IDirectSoundBuffer::Lock=_dx_IDirectSoundBuffer_Lock_dsound
5 IDirectSoundBuffer::Play=_dx_IDirectSoundBuffer_Play_dsound
5 IDirectSoundBuffer::Restore=_dx_IDirectSoundBuffer_Restore_dsound
5 IDirectSoundBuffer::SetCurrentPosition=_dx_IDirectSoundBuffer_SetCurrentPosition_dsound
5 IDirectSoundBuffer::SetFormat=_dx_IDirectSoundBuffer_SetFormat_dsound
5 IDirectSoundBuffer::SetFrequency=_dx_IDirectSoundBuffer_SetFrequency_dsound
5 IDirectSoundBuffer::SetPan=_dx_IDirectSoundBuffer_SetPan_dsound
5 IDirectSoundBuffer::SetVolume=_dx_IDirectSoundBuffer_SetVolume_dsound
5 IDirectSoundBuffer::Stop=_dx_IDirectSoundBuffer_Stop_dsound
5 IDirectSoundBuffer::Unlock=_dx_IDirectSoundBuffer_Unlock_dsound
5 IDirectSoundCapture
5 IDirectSoundCapture=_dx_IDirectSoundCapture_dsound
5 IDirectSoundCapture::CreateCaptureBuffer=_dx_IDirectSoundCapture_CreateCaptureBuffer_dsound
5 IDirectSoundCapture::GetCaps=_dx_IDirectSoundCapture_GetCaps_dsound
5 IDirectSoundCapture::Initialize=_dx_IDirectSoundCapture_Initialize_dsound
5 IDirectSoundCaptureBuffer
5 IDirectSoundCaptureBuffer=_dx_IDirectSoundCaptureBuffer_dsound
5 IDirectSoundCaptureBuffer::GetCaps=_dx_IDirectSoundCaptureBuffer_GetCaps_dsound
5 IDirectSoundCaptureBuffer::GetCurrentPosition=_dx_IDirectSoundCaptureBuffer_GetCurrentPosition_dsound
5 IDirectSoundCaptureBuffer::GetFormat=_dx_IDirectSoundCaptureBuffer_GetFormat_dsound
5 IDirectSoundCaptureBuffer::GetStatus=_dx_IDirectSoundCaptureBuffer_GetStatus_dsound
5 IDirectSoundCaptureBuffer::Initialize=_dx_IDirectSoundCaptureBuffer_Initialize_dsound
5 IDirectSoundCaptureBuffer::Lock=_dx_IDirectSoundCaptureBuffer_Lock_dsound
5 IDirectSoundCaptureBuffer::Start=_dx_IDirectSoundCaptureBuffer_Start_dsound
5 IDirectSoundCaptureBuffer::Stop=_dx_IDirectSoundCaptureBuffer_Stop_dsound
5 IDirectSoundCaptureBuffer::Unlock=_dx_IDirectSoundCaptureBuffer_Unlock_dsound
5 IDirectSoundNotify
5 IDirectSoundNotify=_dx_IDirectSoundNotify_dsound
5 IDirectSoundNotify::SetNotificationPositions=_dx_IDirectSoundNotify_SetNotificationPositions_dsound
5 IKsPropertySet
5 IKsPropertySet=_dx_IKsPropertySet_dsound
5 IKsPropertySet::Get=_dx_IKsPropertySet_Get_dsound
5 IKsPropertySet::QuerySupport=_dx_IKsPropertySet_QuerySupport_dsound
5 IKsPropertySet::Set=_dx_IKsPropertySet_Set_dsound
4 Functions
4 Functions=_dx_Functions_dsound
4 DirectSoundCreate=_dx_DirectSoundCreate_dsound
4 DirectSoundEnumerate=_dx_DirectSoundEnumerate_dsound
4 DirectSoundCaptureCreate=_dx_DirectSoundCaptureCreate_dsound
4 DirectSoundCaptureEnumerate=_dx_DirectSoundCaptureEnumerate_dsound
4 Callback Function
4 Callback Function=_dx_Callback_Function_dsound
4 DSEnumCallback=_dx_DSEnumCallback_dsound
4 Structures
4 Structures=_dx_Structures_dsound
4 DS3DBUFFER=_dx_DS3DBUFFER_dsound
4 DS3DLISTENER=_dx_DS3DLISTENER_dsound
4 DSBCAPS=_dx_DSBCAPS_dsound
4 DSBPOSITIONNOTIFY=_dx_DSBPOSITIONNOTIFY_dsound
4 DSBUFFERDESC=_dx_DSBUFFERDESC_dsound
4 DSCAPS=_dx_DSCAPS_dsound
4 DSCBCAPS=_dx_DSCBCAPS_dsound
4 DSCBUFFERDESC=_dx_DSCBUFFERDESC_dsound
4 DSCCAPS=_dx_DSCCAPS_dsound
3 Return Values=_dx_Return_Values_dsound
2 Direct3D Immediate Mode
2 Direct3D Immediate Mode=_dx5_Direct3D_Immediate_Mode_Overview_d3d
2 About Direct3D Immediate Mode=_dx5_About_Direct3D_Immediate_Mode_d3d
2 Why Use Direct3D Immediate Mode?=_dx5_Why_Use_Direct3D_Immediate_Mode__d3d
3 Getting Started with Immediate Mode
3 Getting Started with Immediate Mode=_dx5_Getting_Started_with_Immediate_Mode_d3d
4 3-D Coordinate Systems
4 3-D Coordinate Systems=_dx5_3_D_Coordinate_Systems_d3d
4 Direct3D Coordinate System=_dx5_Direct3D_Coordinate_System_d3d
4 U- and V-Coordinates=_dx5_U_and_V_Coordinates_d3d
4 3-D Transformations
4 3-D Transformations=_dx5_3_D_Transformations_d3d
4 Translation=_dx5_Translation_d3d
4 Rotation=_dx5_Rotation_d3d
4 Scaling=_dx5_Scaling_d3d
4 Polygons
4 Polygons=_dx5_Polygons_d3d
4 Face and Vertex Normals=_dx5_Face_and_Vertex_Normals_d3d
4 Shade Modes=_dx5_Shade_Modes_d3d
4 Triangle Interpolants=_dx5_Triangle_Interpolants_d3d
4 Triangle Strips and Fans
4 Triangle Strips and Fans=_dx5_Triangle_Strips_and_Fans_d3d
4 Triangle Strips=_dx5_Triangle_Strips_d3d
4 Triangle Fans=_dx5_Triangle_Fans_d3d
3 Triangle Rasterization Rules=_dx5_Triangle_Rasterization_Rules_d3d
3 Direct3D Immediate-Mode Architecture
3 Direct3D Immediate-Mode Architecture=_dx5_Direct3D_Immediate_Mode_Architecture_d3d
3 Architectural Overview=_dx5_Architectural_Overview_d3d
3 Immediate Mode Object Types=_dx5_Immediate_Mode_Object_Types_d3d
3 Immediate Mode COM Interfaces=_dx5_Immediate_Mode_COM_Interfaces_d3d
3 The DrawPrimitive Methods and Execute Buffers=_dx5_The_DrawPrimitive_Methods_and_Execute_Buffers_d3d
3 Direct3D Immediate-Mode Essentials
3 Direct3D Immediate-Mode Essentials=_dx5_Direct3D_Immediate_Mode_Essentials_d3d
4 Immediate Mode Changes for DirectX 5
4 Immediate Mode Changes for DirectX 5=_dx5_Immediate_Mode_Changes_for_DirectX_5_d3d
4 Compatibility with DirectX 3=_dx5_Compatibility_with_DirectX_3_d3d
4 Moving DirectX 3 Applications to DirectX 5=_dx5_Moving_DirectX_3_Applications_to_DirectX_5_d3d
3 The DrawPrimitive Methods=_dx5_The_DrawPrimitive_Methods_d3d
3 GUIDs=_dx5_GUIDs_d3d
3 IDirect3D2 Interface=_dx5_IDirect3D2_Interface_d3d
3 Devices=_dx5_Devices_d3d
4 Viewports and Transformations
4 Viewports and Transformations=_dx5_Viewports_and_Transformations_d3d
4 The Transformation Pipeline=_dx5_The_Transformation_Pipeline_d3d
4 Setting Transformations=_dx5_Setting_Transformations_d3d
4 Creating and Deleting Viewports=_dx5_Creating_and_Deleting_Viewports_d3d
4 Matrices=_dx5_Matrices_d3d
4 World Transform=_dx5_World_Transform_d3d
4 View Transform=_dx5_View_Transform_d3d
4 Projection Transform=_dx5_Projection_Transform_d3d
3 Working With Z-Buffers=_dx5_Working_With_Z_Buffers_d3d
4 Vertex Types
4 Vertex Types=_dx5_Vertex_Types_d3d
4 Vertex=_dx5_Vertex_d3d
4 Lit Vertex=_dx5_Lit_Vertex_d3d
4 Transformed and Lit Vertex=_dx5_Transformed_and_Lit_Vertex_d3d
4 Textures
4 Textures=_dx5_Textures_d3d
4 Surfaces, Devices, and Handles=_dx5_Surfaces_Devices_and_Handles_d3d
4 Texture Wrapping=_dx5_Texture_Wrapping_d3d
4 Texture Filtering and Blending=_dx5_Texture_Filtering_and_Blending_d3d
4 Mipmaps=_dx5_Mipmaps_d3d
4 Transparency and Translucency=_dx5_Transparency_and_Translucency_d3d
3 Lights=_dx5_Lights_d3d
3 Materials=_dx5_Materials_d3d
4 Colors and Fog
4 Colors and Fog=_dx5_Colors_and_Fog_d3d
4 Colored Lights=_dx5_Colored_Lights_d3d
4 Palette Entries=_dx5_Palette_Entries_d3d
4 Fog=_dx5_Fog_d3d
4 Antialiasing
4 Antialiasing=_dx5_Antialiasing_d3d
4 Edge Antialiasing=_dx5_Edge_Antialiasing_d3d
4 General Antialiasing=_dx5_General_Antialiasing_d3d
4 Direct3D Integration with DirectDraw
4 Direct3D Integration with DirectDraw=_dx5_Direct3D_Integration_with_DirectDraw_d3d
4 Objects and Interfaces=_dx5_Objects_and_Interfaces_d3d
4 Texture Maps=_dx5_Texture_Maps_d3d
4 Z-Buffers=_dx5_Z_Buffers_d3d
4 RGBZ Support=_dx5_RGBZ_Support_d3d
3 Execute Buffers=_dx5_Execute_Buffers_d3d
4 Using Execute Buffers
4 Using Execute Buffers=_dx5_Using_Execute_Buffers_d3d
4 Execute-Buffer Architecture=_dx5_Execute_Buffer_Architecture_d3d
4 Execute-Buffer Contents=_dx5_Execute_Buffer_Contents_d3d
4 Creating an Execute Buffer=_dx5_Creating_an_Execute_Buffer_d3d
4 Locking the Execute Buffer=_dx5_Locking_the_Execute_Buffer_d3d
4 Filling the Execute Buffer=_dx5_Filling_the_Execute_Buffer_d3d
4 Unlocking the Execute Buffer=_dx5_Unlocking_the_Execute_Buffer_d3d
4 Executing the Execute Buffer=_dx5_Executing_the_Execute_Buffer_d3d
3 States and State Overrides=_dx5_States_and_State_Overrides_d3d
3 Floating-point Precision=_dx5_Floating_point_Precision_d3d
4 Performance Optimization
4 Performance Optimization=_dx5_Performance_Optimization_d3d
4 PC Hardware Accelerators=_dx5_PC_Hardware_Accelerators_d3d
4 Databases and Culling=_dx5_Databases_and_Culling_d3d
4 Batching Primitives=_dx5_Batching_Primitives_d3d
4 Lighting Tips=_dx5_Lighting_Tips_d3d
4 Texture Size=_dx5_Texture_Size_d3d
4 Ramp Textures=_dx5_Ramp_Textures_d3d
4 Copy Texture-blending Mode=_dx5_Copy_Texture_blending_Mode_d3d
4 Software versus Hardware=_dx5_Software_versus_Hardware_d3d
4 Triangle Flags=_dx5_Triangle_Flags_d3d
4 Clip Tests on Execution=_dx5_Clip_Tests_on_Execution_d3d
4 Ramp Performance Tips=_dx5_Ramp_Performance_Tips_d3d
4 Z-Buffer Performance=_dx5_Z_Buffer_Performance_d3d
4 General Performance Tips=_dx5_General_Performance_Tips_d3d
4 Troubleshooting
4 Troubleshooting=_dx5_Troubleshooting_d3d
4 Device Creation=_dx5_Device_Creation_d3d
4 Nothing Visible=_dx5_Nothing_Visible_d3d
4 Debugging=_dx5_Debugging_d3d
4 Borland Floating-Point Initialization=_dx5_Borland_Floating_Point_Initialization_d3d
4 Miscellaneous=_dx5_Miscellaneous_d3d
3 Direct3D Execute-Buffer Tutorial
3 Direct3D Execute-Buffer Tutorial=_dx5_Direct3D_Execute_Buffer_Tutorial_d3d
4 Definitions, Prototypes, and Globals
4 Definitions, Prototypes, and Globals=_dx5_Definitions_Prototypes_and_Globals_d3d
4 Header and Includes=_dx5_Header_and_Includes_d3d
4 Constants in Imsample.c=_dx5_Constants_in_Imsample.c_d3d
4 Macros in Imsample.c=_dx5_Macros_in_Imsample.c_d3d
4 Global Variables=_dx5_Global_Variables_d3d
4 Function Prototypes=_dx5_Function_Prototypes_d3d
4 Enumerating Direct3D Devices
4 Enumerating Direct3D Devices=_dx5_Enumerating_Direct3D_Devices_d3d
4 Enumeration Callback Function=_dx5_Enumeration_Callback_Function_d3d
4 Enumeration Function=_dx5_Enumeration_Function_d3d
4 Creating Objects and Interfaces
4 Creating Objects and Interfaces=_dx5_Creating_Objects_and_Interfaces_d3d
4 Creating the Primary Surface and Clipper Object=_dx5_Creating_the_Primary_Surface_and_Clipper_Object_d3d
4 Creating the Direct3D Object=_dx5_Creating_the_Direct3D_Object_d3d
4 Creating the Direct3D Device=_dx5_Creating_the_Direct3D_Device_d3d
3 Creating the Scene=_dx5_Creating_the_Scene_d3d
3 Filling the Execute Buffer=_dx5_Filling_the_Execute_Buffer_Code_d3d
3 Animating the Scene=_dx5_Animating_the_Scene_d3d
4 Rendering
4 Rendering=_dx5_Rendering_d3d
4 Rendering the Scene=_dx5_Rendering_the_Scene_d3d
4 Rendering a Single Frame=_dx5_Rendering_a_Single_Frame_d3d
4 Working with Matrices
4 Working with Matrices=_dx5_Working_with_Matrices_d3d
4 Setting the Perspective Transformation=_dx5_Setting_the_Perspective_Transformation_d3d
4 Setting a Rotation Transformation=_dx5_Setting_a_Rotation_Transformation_d3d
4 Restoring and Redrawing
4 Restoring and Redrawing=_dx5_Restoring_and_Redrawing_d3d
4 Restoring the Direct3D Device=_dx5_Restoring_the_Direct3D_Device_d3d
4 Restoring the Primary Surface=_dx5_Restoring_the_Primary_Surface_d3d
4 Restoring All Surfaces=_dx5_Restoring_All_Surfaces_d3d
4 Redrawing on Window Movement=_dx5_Redrawing_on_Window_Movement_d3d
4 Redrawing on Window Resizing=_dx5_Redrawing_on_Window_Resizing_d3d
4 Repainting the Client Area=_dx5_Repainting_the_Client_Area_d3d
4 Updating the Viewport=_dx5_Updating_the_Viewport_d3d
4 Releasing Objects
4 Releasing Objects=_dx5_Releasing_Objects_d3d
4 Releasing the Direct3D Object=_dx5_Releasing_the_Direct3D_Object_d3d
4 Releasing the Direct3D Device=_dx5_Releasing_the_Direct3D_Device_d3d
4 Releasing the Primary Surface=_dx5_Releasing_the_Primary_Surface_d3d
4 Releasing the Objects in the Scene=_dx5_Releasing_the_Objects_in_the_Scene_d3d
4 Error Checking
4 Error Checking=_dx5_Error_Checking_d3d
4 Checking for Active Status=_dx5_Checking_for_Active_Status_d3d
4 Reporting Standard Errors=_dx5_Reporting_Standard_Errors_d3d
4 Reporting Fatal Errors=_dx5_Reporting_Fatal_Errors_d3d
4 Displaying a Notification String=_dx5_Displaying_a_Notification_String_d3d
4 Converting Bit Depths
4 Converting Bit Depths=_dx5_Converting_Bit_Depths_d3d
4 Converting a Bit Depth into a Flag=_dx5_Converting_a_Bit_Depth_into_a_Flag_d3d
4 Converting a Flag into a Bit Depth=_dx5_Converting_a_Flag_into_a_Bit_Depth_d3d
3 Main Window Procedure=_dx5_Main_Window_Procedure_d3d
3 WinMain Function=_dx5_WinMain_Function_d3d
3 Immediate-Mode Reference
3 Immediate-Mode Reference=_dx5_Immediate_Mode_Reference_d3d
4 Interfaces
4 Interfaces=_dx5_Interfaces_d3d
5 IDirect3D2
5 IDirect3D2=_dx5_IDirect3D2_d3d
5 IDirect3D2::CreateDevice=_dx5_IDirect3D2_CreateDevice_d3d
5 IDirect3D2::CreateLight=_dx5_IDirect3D2_CreateLight_d3d
5 IDirect3D2::CreateMaterial=_dx5_IDirect3D2_CreateMaterial_d3d
5 IDirect3D2::CreateViewport=_dx5_IDirect3D2_CreateViewport_d3d
5 IDirect3D2::EnumDevices=_dx5_IDirect3D2_EnumDevices_d3d
5 IDirect3D2::FindDevice=_dx5_IDirect3D2_FindDevice_d3d
5 IDirect3DDevice
5 IDirect3DDevice=_dx5_IDirect3DDevice_d3d
5 IDirect3DDevice::CreateExecuteBuffer=_dx5_IDirect3DDevice_CreateExecuteBuffer_d3d
5 IDirect3DDevice::CreateMatrix=_dx5_IDirect3DDevice_CreateMatrix_d3d
5 IDirect3DDevice::DeleteMatrix=_dx5_IDirect3DDevice_DeleteMatrix_d3d
5 IDirect3DDevice::Execute=_dx5_IDirect3DDevice_Execute_d3d
5 IDirect3DDevice::GetMatrix=_dx5_IDirect3DDevice_GetMatrix_d3d
5 IDirect3DDevice::GetPickRecords=_dx5_IDirect3DDevice_GetPickRecords_d3d
5 IDirect3DDevice::Initialize=_dx5_IDirect3DDevice_Initialize_d3d
5 IDirect3DDevice::Pick=_dx5_IDirect3DDevice_Pick_d3d
5 IDirect3DDevice::SetMatrix=_dx5_IDirect3DDevice_SetMatrix_d3d
5 IDirect3DDevice2
5 IDirect3DDevice2=_dx5_IDirect3DDevice2_d3d
5 IDirect3DDevice2::AddViewport=_dx5_IDirect3DDevice2_AddViewport_d3d
5 IDirect3DDevice2::Begin=_dx5_IDirect3DDevice2_Begin_d3d
5 IDirect3DDevice2::BeginIndexed=_dx5_IDirect3DDevice2_BeginIndexed_d3d
5 IDirect3DDevice2::BeginScene=_dx5_IDirect3DDevice2_BeginScene_d3d
5 IDirect3DDevice2::DeleteViewport=_dx5_IDirect3DDevice2_DeleteViewport_d3d
5 IDirect3DDevice2::DrawIndexedPrimitive=_dx5_IDirect3DDevice2_DrawIndexedPrimitive_d3d
5 IDirect3DDevice2::DrawPrimitive=_dx5_IDirect3DDevice2_DrawPrimitive_d3d
5 IDirect3DDevice2::End=_dx5_IDirect3DDevice2_End_d3d
5 IDirect3DDevice2::EndScene=_dx5_IDirect3DDevice2_EndScene_d3d
5 IDirect3DDevice2::EnumTextureFormats=_dx5_IDirect3DDevice2_EnumTextureFormats_d3d
5 IDirect3DDevice2::GetCaps=_dx5_IDirect3DDevice2_GetCaps_d3d
5 IDirect3DDevice2::GetClipStatus=_dx5_IDirect3DDevice2_GetClipStatus_d3d
5 IDirect3DDevice2::GetCurrentViewport=_dx5_IDirect3DDevice2_GetCurrentViewport_d3d
5 IDirect3DDevice2::GetDirect3D=_dx5_IDirect3DDevice2_GetDirect3D_d3d
5 IDirect3DDevice2::GetLightState=_dx5_IDirect3DDevice2_GetLightState_d3d
5 IDirect3DDevice2::GetRenderState=_dx5_IDirect3DDevice2_GetRenderState_d3d
5 IDirect3DDevice2::GetRenderTarget=_dx5_IDirect3DDevice2_GetRenderTarget_d3d
5 IDirect3DDevice2::GetStats=_dx5_IDirect3DDevice2_GetStats_d3d
5 IDirect3DDevice2::GetTransform=_dx5_IDirect3DDevice2_GetTransform_d3d
5 IDirect3DDevice2::Index=_dx5_IDirect3DDevice2_Index_d3d
5 IDirect3DDevice2::MultiplyTransform=_dx5_IDirect3DDevice2_MultiplyTransform_d3d
5 IDirect3DDevice2::NextViewport=_dx5_IDirect3DDevice2_NextViewport_d3d
5 IDirect3DDevice2::SetClipStatus=_dx5_IDirect3DDevice2_SetClipStatus_d3d
5 IDirect3DDevice2::SetCurrentViewport=_dx5_IDirect3DDevice2_SetCurrentViewport_d3d
5 IDirect3DDevice2::SetLightState=_dx5_IDirect3DDevice2_SetLightState_d3d
5 IDirect3DDevice2::SetRenderState=_dx5_IDirect3DDevice2_SetRenderState_d3d
5 IDirect3DDevice2::SetRenderTarget=_dx5_IDirect3DDevice2_SetRenderTarget_d3d
5 IDirect3DDevice2::SetTransform=_dx5_IDirect3DDevice2_SetTransform_d3d
5 IDirect3DDevice2::SwapTextureHandles=_dx5_IDirect3DDevice2_SwapTextureHandles_d3d
5 IDirect3DDevice2::Vertex=_dx5_IDirect3DDevice2_Vertex_d3d
5 IDirect3DExecuteBuffer
5 IDirect3DExecuteBuffer=_dx5_IDirect3DExecuteBuffer_d3d
5 IDirect3DExecuteBuffer::GetExecuteData=_dx5_IDirect3DExecuteBuffer_GetExecuteData_d3d
5 IDirect3DExecuteBuffer::Initialize=_dx5_IDirect3DExecuteBuffer_Initialize_d3d
5 IDirect3DExecuteBuffer::Lock=_dx5_IDirect3DExecuteBuffer_Lock_d3d
5 IDirect3DExecuteBuffer::Optimize=_dx5_IDirect3DExecuteBuffer_Optimize_d3d
5 IDirect3DExecuteBuffer::SetExecuteData=_dx5_IDirect3DExecuteBuffer_SetExecuteData_d3d
5 IDirect3DExecuteBuffer::Unlock=_dx5_IDirect3DExecuteBuffer_Unlock_d3d
5 IDirect3DExecuteBuffer::Validate=_dx5_IDirect3DExecuteBuffer_Validate_d3d
5 IDirect3DLight
5 IDirect3DLight=_dx5_IDirect3DLight_d3d
5 IDirect3DLight::GetLight=_dx5_IDirect3DLight_GetLight_d3d
5 IDirect3DLight::Initialize=_dx5_IDirect3DLight_Initialize_d3d
5 IDirect3DLight::SetLight=_dx5_IDirect3DLight_SetLight_d3d
5 IDirect3DMaterial2
5 IDirect3DMaterial2=_dx5_IDirect3DMaterial2_d3d
5 IDirect3DMaterial2::GetHandle=_dx5_IDirect3DMaterial2_GetHandle_d3d
5 IDirect3DMaterial2::GetMaterial=_dx5_IDirect3DMaterial2_GetMaterial_d3d
5 IDirect3DMaterial2::SetMaterial=_dx5_IDirect3DMaterial2_SetMaterial_d3d
5 IDirect3DTexture2
5 IDirect3DTexture2=_dx5_IDirect3DTexture2_d3d
5 IDirect3DTexture2::GetHandle=_dx5_IDirect3DTexture2_GetHandle_d3d
5 IDirect3DTexture2::Load=_dx5_IDirect3DTexture2_Load_d3d
5 IDirect3DTexture2::PaletteChanged=_dx5_IDirect3DTexture2_PaletteChanged_d3d
5 IDirect3DViewport2
5 IDirect3DViewport2=_dx5_IDirect3DViewport2_d3d
5 IDirect3DViewport2::AddLight=_dx5_IDirect3DViewport2_AddLight_d3d
5 IDirect3DViewport2::Clear=_dx5_IDirect3DViewport2_Clear_d3d
5 IDirect3DViewport2::DeleteLight=_dx5_IDirect3DViewport2_DeleteLight_d3d
5 IDirect3DViewport2::GetBackground=_dx5_IDirect3DViewport2_GetBackground_d3d
5 IDirect3DViewport2::GetBackgroundDepth=_dx5_IDirect3DViewport2_GetBackgroundDepth_d3d
5 IDirect3DViewport2::GetViewport=_dx5_IDirect3DViewport2_GetViewport_d3d
5 IDirect3DViewport2::GetViewport2=_dx5_IDirect3DViewport2_GetViewport2_d3d
5 IDirect3DViewport2::Initialize=_dx5_IDirect3DViewport2_Initialize_d3d
5 IDirect3DViewport2::LightElements=_dx5_IDirect3DViewport2_LightElements_d3d
5 IDirect3DViewport2::NextLight=_dx5_IDirect3DViewport2_NextLight_d3d
5 IDirect3DViewport2::SetBackground=_dx5_IDirect3DViewport2_SetBackground_d3d
5 IDirect3DViewport2::SetBackgroundDepth=_dx5_IDirect3DViewport2_SetBackgroundDepth_d3d
5 IDirect3DViewport2::SetViewport=_dx5_IDirect3DViewport2_SetViewport_d3d
5 IDirect3DViewport2::SetViewport2=_dx5_IDirect3DViewport2_SetViewport2_d3d
5 IDirect3DViewport2::TransformVertices=_dx5_IDirect3DViewport2_TransformVertices_d3d
4 Unimplemented Methods=_dx5_Unimplemented_Methods_d3d
4 D3D_OVERLOADS
4 D3D_OVERLOADS=_dx5_D3D_OVERLOADS_d3d
5 D3D_OVERLOADS Constructors
5 D3D_OVERLOADS Constructors=_dx5_D3D_OVERLOADS_Constructors_d3d
5 D3DLVERTEX Constructors=_dx5_D3DLVERTEX_Constructors_d3d
5 D3DTLVERTEX Constructors=_dx5_D3DTLVERTEX_Constructors_d3d
5 D3DVECTOR Constructors=_dx5_D3DVECTOR_Constructors_d3d
5 D3DVERTEX Constructors=_dx5_D3DVERTEX_Constructors_d3d
5 D3D_OVERLOADS Operators
5 D3D_OVERLOADS Operators=_dx5_D3D_OVERLOADS_Operators_d3d
5 Access Grant Operators (D3D_OVERLOADS)=_dx5_Access_Grant_Operators_D3D_OVERLOADS_d3d
5 Addition Operator (D3D_OVERLOADS)=_dx5_Addition_Operator_D3D_OVERLOADS_d3d
5 Assignment Operators (D3D_OVERLOADS)=_dx5_Assignment_Operators_D3D_OVERLOADS_d3d
5 Bitwise Equality Operator (D3D_OVERLOADS)=_dx5_Bitwise_Equality_Operator_D3D_OVERLOADS_d3d
5 D3DMATRIX (D3D_OVERLOADS)=_dx5_D3DMATRIX_D3D_OVERLOADS_d3d
5 Division Operator (D3D_OVERLOADS)=_dx5_Division_Operator_D3D_OVERLOADS_d3d
5 Multiplication Operator (D3D_OVERLOADS)=_dx5_Multiplication_Operator_D3D_OVERLOADS_d3d
5 Subtraction Operator (D3D_OVERLOADS)=_dx5_Subtraction_Operator_D3D_OVERLOADS_d3d
5 Unary Operators (D3D_OVERLOADS)=_dx5_Unary_Operators_D3D_OVERLOADS_d3d
5 Vector Dominance Operators (D3D_OVERLOADS)=_dx5_Vector_Dominance_Operators_D3D_OVERLOADS_d3d
5 D3D_OVERLOADS Helper Functions
5 D3D_OVERLOADS Helper Functions=_dx5_D3D_OVERLOADS_Helper_Functions_d3d
5 CrossProduct=_dx5_CrossProduct_d3d
5 DotProduct=_dx5_DotProduct_d3d
5 Magnitude=_dx5_Magnitude_d3d
5 Max=_dx5_Max_d3d
5 Maximize=_dx5_Maximize_d3d
5 Min=_dx5_Min_d3d
5 Minimize=_dx5_Minimize_d3d
5 Normalize=_dx5_Normalize_d3d
5 SquareMagnitude=_dx5_SquareMagnitude_d3d
4 Macros
4 Macros=_dx5_Macros_d3d
4 D3DDivide=_dx5_D3DDivide_d3d
4 D3DMultiply=_dx5_D3DMultiply_d3d
4 D3DRGB=_dx5_D3DRGB_d3d
4 D3DRGBA=_dx5_D3DRGBA_d3d
4 D3DSTATE_OVERRIDE=_dx5_D3DSTATE_OVERRIDE_d3d
4 D3DVAL=_dx5_D3DVAL_d3d
4 D3DVALP=_dx5_D3DVALP_d3d
4 RGB_GETBLUE=_dx5_RGB_GETBLUE_d3d
4 RGB_GETGREEN=_dx5_RGB_GETGREEN_d3d
4 RGB_GETRED=_dx5_RGB_GETRED_d3d
4 RGB_MAKE=_dx5_RGB_MAKE_d3d
4 RGB_TORGBA=_dx5_RGB_TORGBA_d3d
4 RGBA_GETALPHA=_dx5_RGBA_GETALPHA_d3d
4 RGBA_GETBLUE=_dx5_RGBA_GETBLUE_d3d
4 RGBA_GETGREEN=_dx5_RGBA_GETGREEN_d3d
4 RGBA_GETRED=_dx5_RGBA_GETRED_d3d
4 RGBA_MAKE=_dx5_RGBA_MAKE_d3d
4 RGBA_SETALPHA=_dx5_RGBA_SETALPHA_d3d
4 RGBA_TORGB=_dx5_RGBA_TORGB_d3d
4 Callback Functions
4 Callback Functions=_dx5_Callback_Functions_d3d
4 D3DENUMDEVICESCALLBACK=_dx5_D3DENUMDEVICESCALLBACK_d3d
4 D3DENUMTEXTUREFORMATSCALLBACK=_dx5_D3DENUMTEXTUREFORMATSCALLBACK_d3d
4 D3DVALIDATECALLBACK=_dx5_D3DVALIDATECALLBACK_d3d
4 Structures
4 Structures=_dx5_Structures_d3d
4 D3DBRANCH=_dx5_D3DBRANCH_d3d
4 D3DCLIPSTATUS=_dx5_D3DCLIPSTATUS_d3d
4 D3DCOLORVALUE=_dx5_D3DCOLORVALUE_d3d
4 D3DDEVICEDESC=_dx5_D3DDEVICEDESC_d3d
4 D3DEXECUTEBUFFERDESC=_dx5_D3DEXECUTEBUFFERDESC_d3d
4 D3DEXECUTEDATA=_dx5_D3DEXECUTEDATA_d3d
4 D3DFINDDEVICERESULT=_dx5_D3DFINDDEVICERESULT_d3d
4 D3DFINDDEVICESEARCH=_dx5_D3DFINDDEVICESEARCH_d3d
4 D3DHVERTEX=_dx5_D3DHVERTEX_d3d
4 D3DINSTRUCTION=_dx5_D3DINSTRUCTION_d3d
4 D3DLIGHT2=_dx5_D3DLIGHT2_d3d
4 D3DLIGHTDATA=_dx5_D3DLIGHTDATA_d3d
4 D3DLIGHTINGCAPS=_dx5_D3DLIGHTINGCAPS_d3d
4 D3DLIGHTINGELEMENT=_dx5_D3DLIGHTINGELEMENT_d3d
4 D3DLINE=_dx5_D3DLINE_d3d
4 D3DLINEPATTERN=_dx5_D3DLINEPATTERN_d3d
4 D3DLVERTEX=_dx5_D3DLVERTEX_d3d
4 D3DMATERIAL=_dx5_D3DMATERIAL_d3d
4 D3DMATRIX=_dx5_D3DMATRIX_d3d
4 D3DMATRIXLOAD=_dx5_D3DMATRIXLOAD_d3d
4 D3DMATRIXMULTIPLY=_dx5_D3DMATRIXMULTIPLY_d3d
4 D3DPICKRECORD=_dx5_D3DPICKRECORD_d3d
4 D3DPOINT=_dx5_D3DPOINT_d3d
4 D3DPRIMCAPS=_dx5_D3DPRIMCAPS_d3d
4 D3DPROCESSVERTICES=_dx5_D3DPROCESSVERTICES_d3d
4 D3DRECT=_dx5_D3DRECT_d3d
4 D3DSPAN=_dx5_D3DSPAN_d3d
4 D3DSTATE=_dx5_D3DSTATE_d3d
4 D3DSTATS=_dx5_D3DSTATS_d3d
4 D3DSTATUS=_dx5_D3DSTATUS_d3d
4 D3DTEXTURELOAD=_dx5_D3DTEXTURELOAD_d3d
4 D3DTLVERTEX=_dx5_D3DTLVERTEX_d3d
4 D3DTRANSFORMCAPS=_dx5_D3DTRANSFORMCAPS_d3d
4 D3DTRANSFORMDATA=_dx5_D3DTRANSFORMDATA_d3d
4 D3DTRIANGLE=_dx5_D3DTRIANGLE_d3d
4 D3DVECTOR=_dx5_D3DVECTOR_d3d
4 D3DVERTEX=_dx5_D3DVERTEX_d3d
4 D3DVIEWPORT=_dx5_D3DVIEWPORT_d3d
4 D3DVIEWPORT2=_dx5_D3DVIEWPORT2_d3d
4 Enumerated Types
4 Enumerated Types=_dx5_Enumerated_Types_d3d
4 D3DANTIALIASMODE=_dx5_D3DANTIALIASMODE_d3d
4 D3DBLEND=_dx5_D3DBLEND_d3d
4 D3DCMPFUNC=_dx5_D3DCMPFUNC_d3d
4 D3DCOLORMODEL=_dx5_D3DCOLORMODEL_d3d
4 D3DCULL=_dx5_D3DCULL_d3d
4 D3DFILLMODE=_dx5_D3DFILLMODE_d3d
4 D3DFOGMODE=_dx5_D3DFOGMODE_d3d
4 D3DLIGHTSTATETYPE=_dx5_D3DLIGHTSTATETYPE_d3d
4 D3DLIGHTTYPE=_dx5_D3DLIGHTTYPE_d3d
4 D3DOPCODE=_dx5_D3DOPCODE_d3d
4 D3DPRIMITIVETYPE=_dx5_D3DPRIMITIVETYPE_d3d
4 D3DRENDERSTATETYPE=_dx5_D3DRENDERSTATETYPE_d3d
4 D3DSHADEMODE=_dx5_D3DSHADEMODE_d3d
4 D3DTEXTUREADDRESS=_dx5_D3DTEXTUREADDRESS_d3d
4 D3DTEXTUREBLEND=_dx5_D3DTEXTUREBLEND_d3d
4 D3DTEXTUREFILTER=_dx5_D3DTEXTUREFILTER_d3d
4 D3DTRANSFORMSTATETYPE=_dx5_D3DTRANSFORMSTATETYPE_d3d
4 D3DVERTEXTYPE=_dx5_D3DVERTEXTYPE_d3d
4 Other Types
4 Other Types=_dx5_Other_Types_d3d
4 D3DCOLOR=_dx5_D3DCOLOR_d3d
4 D3DVALUE=_dx5_D3DVALUE_d3d
3 Return Values=_dx5_Return_Values_d3d
2 DirectInput
2 DirectInput=_dx_DirectInput_dinput
2 About DirectInput=_dx_About_DirectInput_dinput
2 Why Use DirectInput?=_dx_Why_Use_DirectInput__dinput
3 DirectInput Architecture
3 DirectInput Architecture=_dx_DirectInput_Architecture_dinput
3 Architectural Overview of DirectInput=_dx_Architectural_Overview_of_DirectInput_dinput
3 The DirectInput Object=_dx_The_DirectInput_Object_dinput
3 The DirectInputDevice Object=_dx_The_DirectInputDevice_Object_dinput
3 DirectInput Device Object Instances=_dx_DirectInput_Device_Object_Instances_dinput
3 The DirectInputEffect Object=_dx_The_DirectInputEffect_Object_dinput
3 Integration with Windows=_dx_Integration_with_Windows_dinput
3 Human Interface Device (New for Windows 98 and Windows NT 5.0)=_dx_Human_Interface_Device_dinput
3 DirectInput Essentials
3 DirectInput Essentials=_dx_DirectInput_Essentials_dinput
3 DirectInput Device Enumeration=_dx_DirectInput_Device_Enumeration_dinput
4 DirectInput Devices
4 DirectInput Devices=_dx_DirectInput_Devices_dinput
4 Device Setup=_dx_Device_Setup_dinput
4 Creating a DirectInput Device=_dx_Creating_a_DirectInput_Device_dinput
4 Device Capabilities=_dx_Device_Capabilities_dinput
4 Cooperative Levels=_dx_Cooperative_Levels_dinput
4 Device Object Enumeration=_dx_Device_Object_Enumeration_dinput
4 Device Data Formats=_dx_Device_Data_Formats_dinput
4 Device Properties=_dx_Device_Properties_dinput
4 Acquiring Devices=_dx_Acquiring_Devices_dinput
4 DirectInput Device Data
4 DirectInput Device Data=_dx_DirectInput_Device_Data_dinput
4 Buffered and Immediate Data=_dx_Buffered_and_Immediate_Data_dinput
4 Time Stamps and Sequence Numbers=_dx_Time_Stamps_and_Sequence_Numbers_dinput
4 Polling and Events=_dx_Polling_and_Events_dinput
4 Relative and Absolute Axis Coordinates=_dx_Relative_and_Absolute_Axis_Coordinates_dinput
5 Mouse Data
5 Mouse Data=_dx_Mouse_Data_dinput
5 Immediate Mouse Data=_dx_Immediate_Mouse_Data_dinput
5 Buffered Mouse Data=_dx_Buffered_Mouse_Data_dinput
5 Interpreting Mouse Axis Data=_dx_Interpreting_Mouse_Axis_Data_dinput
5 Checking for Lost Mouse Input=_dx_Checking_for_Lost_Mouse_Input_dinput
5 Keyboard Data
5 Keyboard Data=_dx_Keyboard_Data_dinput
5 Immediate Keyboard Data=_dx_Immediate_Keyboard_Data_dinput
5 Buffered Keyboard Data=_dx_Buffered_Keyboard_Data_dinput
5 Interpreting Keyboard Data=_dx_Interpreting_Keyboard_Data_dinput
5 Checking for Lost Keyboard Input=_dx_Checking_for_Lost_Keyboard_Input_dinput
5 Joystick Data
5 Joystick Data=_dx_Joystick_Data_dinput
5 Immediate Joystick Data=_dx_Immediate_Joystick_Data_dinput
5 Buffered Joystick Data=_dx_Buffered_Joystick_Data_dinput
5 Interpreting Joystick Axis Data=_dx_Interpreting_Joystick_Axis_Data_dinput
5 Checking for Lost Joystick Input=_dx_Checking_for_Lost_Joystick_Input_dinput
4 Output Data=_dx_Output_Data_dinput
4 Force Feedback
4 Force Feedback=_dx_Force_Feedback_dinput
4 Basic Concepts of Force Feedback=_dx_Basic_Concepts_of_Force_Feedback_dinput
4 Effect Enumeration=_dx_Effect_Enumeration_dinput
4 Information About a Supported Effect=_dx_Information_About_a_Supported_Effect_dinput
4 Creating an Effect=_dx_Creating_an_Effect_dinput
4 Effect Direction=_dx_Effect_Direction_dinput
4 Examples of Setting Effect Direction=_dx_Examples_of_Setting_Effect_Direction_dinput
4 Envelopes and Offsets=_dx_Envelopes_and_Offsets_dinput
4 Effect Playback=_dx_Effect_Playback_dinput
4 Downloading and Unloading Effects=_dx_Downloading_and_Unloading_Effects_dinput
4 Changing an Effect=_dx_Changing_an_Effect_dinput
4 Gain=_dx_Gain_dinput
4 Force Feedback State=_dx_Force_Feedback_State_dinput
4 Effect Object Enumeration=_dx_Effect_Object_Enumeration_dinput
4 Constant Forces=_dx_Constant_Forces_dinput
4 Ramp Forces=_dx_Ramp_Forces_dinput
4 Periodic Effects=_dx_Periodic_Effects_dinput
4 Conditions=_dx_Conditions_dinput
4 Custom Forces=_dx_Custom_Forces_dinput
4 Device-Specific Effects=_dx_Device_Specific_Effects_dinput
3 Designing for Previous Versions of DirectInput=_dx_Designing_for_Previous_Versions_of_DirectInput_dinput
3 DirectInput Tutorials
3 DirectInput Tutorials=_dx_DirectInput_Tutorials_dinput
4 Tutorial 1: Using the Keyboard
4 Tutorial 1: Using the Keyboard=_dx_Tutorial_1_Using_the_Keyboard_dinput
4 Step 1: Creating the DirectInput Object=_dx_Step_1_Creating_the_DirectInput_Object_dinput
4 Step 2: Creating the DirectInput Keyboard Device=_dx_Step_2_Creating_the_DirectInput_Keyboard_Device_dinput
4 Step 3: Setting the Keyboard Data Format=_dx_Step_3_Setting_the_Keyboard_Data_Format_dinput
4 Step 4: Setting the Keyboard Behavior=_dx_Step_4_Setting_the_Keyboard_Behavior_dinput
4 Step 5: Gaining Access to the Keyboard=_dx_Step_5_Gaining_Access_to_the_Keyboard_dinput
4 Step 6: Retrieving Data from the Keyboard=_dx_Step_6_Retrieving_Data_from_the_Keyboard_dinput
4 Step 7: Closing Down the DirectInput System=_dx_Step_7_Closing_Down_the_DirectInput_System_dinput
4 Sample Function 1: DI_Init=_dx_Sample_Function_1_DI_Init_dinput
4 Sample Function 2: DI_Term=_dx_Sample_Function_2_DI_Term_dinput
4 Tutorial 2: Using the Mouse
4 Tutorial 2: Using the Mouse=_dx_Tutorial_2_Using_the_Mouse_dinput
4 Step 1: Creating the DirectInput Mouse Device=_dx_Step_1_Creating_the_DirectInput_Mouse_Device_dinput
4 Step 2: Setting the Mouse Data Format=_dx_Step_2_Setting_the_Mouse_Data_Format_dinput
4 Step 3: Setting the Mouse Behavior=_dx_Step_3_Setting_the_Mouse_Behavior_dinput
4 Step 4: Preparing for Buffered Input from the Mouse=_dx_Step_4_Preparing_for_Buffered_Input_from_the_Mouse_dinput
4 Step 5: Managing Access to the Mouse=_dx_Step_5_Managing_Access_to_the_Mouse_dinput
4 Step 6: Retrieving Buffered Data from the Mouse=_dx_Step_6_Retrieving_Buffered_Data_from_the_Mouse_dinput
4 Tutorial 3: Using the Joystick
4 Tutorial 3: Using the Joystick=_dx_Tutorial_3_Using_the_Joystick_dinput
4 Step 1: Enumerating the Joysticks=_dx_Step_1_Enumerating_the_Joysticks_dinput
4 Step 2: Creating the DirectInput Joystick Device=_dx_Step_2_Creating_the_DirectInput_Joystick_Device_dinput
4 Step 3: Setting the Joystick Data Format=_dx_Step_3_Setting_the_Joystick_Data_Format_dinput
4 Step 4: Setting the Joystick Behavior=_dx_Step_4_Setting_the_Joystick_Behavior_dinput
4 Step 5: Gaining Access to the Joystick=_dx_Step_5_Gaining_Access_to_the_Joystick_dinput
4 Step 6: Retrieving Data from the Joystick=_dx_Step_6_Retrieving_Data_from_the_Joystick_dinput
4 Tutorial 4: Using Force Feedback
4 Tutorial 4: Using Force Feedback=_dx_Tutorial_4_Using_Force_Feedback_dinput
4 Step 1: Enumerating Force Feedback Devices=_dx_Step_1_Enumerating_Force_Feedback_Devices_dinput
4 Step 2: Creating the DirectInput Force Feedback Device=_dx_Step_2_Creating_the_DirectInput_Force_Feedback_Device_dinput
4 Step 3: Enumerating Supported Effects=_dx_Step_3_Enumerating_Supported_Effects_dinput
4 Step 4: Creating an Effect=_dx_Step_4_Creating_an_Effect_dinput
4 Step 5: Playing an Effect=_dx_Step_5_Playing_an_Effect_dinput
4 Step 6: Changing an Effect=_dx_Step_6_Changing_an_Effect_dinput
3 DirectInput Reference
3 DirectInput Reference=_dx_DirectInput_Reference_dinput
4 Interfaces
4 Interfaces=_dx_Interfaces_dinput
5 IDirectInput
5 IDirectInput=_dx_IDirectInput_dinput
5 IDirectInput::CreateDevice=_dx_IDirectInput_CreateDevice_dinput
5 IDirectInput::EnumDevices=_dx_IDirectInput_EnumDevices_dinput
5 IDirectInput::GetDeviceStatus=_dx_IDirectInput_GetDeviceStatus_dinput
5 IDirectInput::Initialize=_dx_IDirectInput_Initialize_dinput
5 IDirectInput::RunControlPanel=_dx_IDirectInput_RunControlPanel_dinput
5 IDirectInputDevice
5 IDirectInputDevice=_dx_IDirectInputDevice_dinput
5 IDirectInputDevice::Acquire=_dx_IDirectInputDevice_Acquire_dinput
5 IDirectInputDevice::EnumObjects=_dx_IDirectInputDevice_EnumObjects_dinput
5 IDirectInputDevice::GetCapabilities=_dx_IDirectInputDevice_GetCapabilities_dinput
5 IDirectInputDevice::GetDeviceData=_dx_IDirectInputDevice_GetDeviceData_dinput
5 IDirectInputDevice::GetDeviceInfo=_dx_IDirectInputDevice_GetDeviceInfo_dinput
5 IDirectInputDevice::GetDeviceState=_dx_IDirectInputDevice_GetDeviceState_dinput
5 IDirectInputDevice::GetObjectInfo=_dx_IDirectInputDevice_GetObjectInfo_dinput
5 IDirectInputDevice::GetProperty=_dx_IDirectInputDevice_GetProperty_dinput
5 IDirectInputDevice::Initialize=_dx_IDirectInputDevice_Initialize_dinput
5 IDirectInputDevice::RunControlPanel=_dx_IDirectInputDevice_RunControlPanel_dinput
5 IDirectInputDevice::SetCooperativeLevel=_dx_IDirectInputDevice_SetCooperativeLevel_dinput
5 IDirectInputDevice::SetDataFormat=_dx_IDirectInputDevice_SetDataFormat_dinput
5 IDirectInputDevice::SetEventNotification=_dx_IDirectInputDevice_SetEventNotification_dinput
5 IDirectInputDevice::SetProperty=_dx_IDirectInputDevice_SetProperty_dinput
5 IDirectInputDevice::Unacquire=_dx_IDirectInputDevice_Unacquire_dinput
5 IDirectInputDevice2::CreateEffect=_dx_IDirectInputDevice2_CreateEffect_dinput
5 IDirectInputDevice2::EnumCreatedEffectObjects=_dx_IDirectInputDevice2_EnumCreatedEffectObjects_dinput
5 IDirectInputDevice2::EnumEffects=_dx_IDirectInputDevice2_EnumEffects_dinput
5 IDirectInputDevice2::Escape=_dx_IDirectInputDevice2_Escape_dinput
5 IDirectInputDevice2::GetEffectInfo=_dx_IDirectInputDevice2_GetEffectInfo_dinput
5 IDirectInputDevice2::GetForceFeedbackState=_dx_IDirectInputDevice2_GetForceFeedbackState_dinput
5 IDirectInputDevice2::Poll=_dx_IDirectInputDevice2_Poll_dinput
5 IDirectInputDevice2::SendDeviceData=_dx_IDirectInputDevice2_SendDeviceData_dinput
5 IDirectInputDevice2::SendForceFeedbackCommand=_dx_IDirectInputDevice2_SendForceFeedbackCommand_dinput
5 IDirectInputEffect
5 IDirectInputEffect=_dx_IDirectInputEffect_dinput
5 IDirectInputEffect::Download=_dx_IDirectInputEffect_Download_dinput
5 IDirectInputEffect::Escape=_dx_IDirectInputEffect_Escape_dinput
5 IDirectInputEffect::GetEffectGuid=_dx_IDirectInputEffect_GetEffectGuid_dinput
5 IDirectInputEffect::GetEffectStatus=_dx_IDirectInputEffect_GetEffectStatus_dinput
5 IDirectInputEffect::GetParameters=_dx_IDirectInputEffect_GetParameters_dinput
5 IDirectInputEffect::Initialize=_dx_IDirectInputEffect_Initialize_dinput
5 IDirectInputEffect::SetParameters=_dx_IDirectInputEffect_SetParameters_dinput
5 IDirectInputEffect::Start=_dx_IDirectInputEffect_Start_dinput
5 IDirectInputEffect::Stop=_dx_IDirectInputEffect_Stop_dinput
5 IDirectInputEffect::Unload=_dx_IDirectInputEffect_Unload_dinput
4 Functions
4 Functions=_dx_Functions_dinput
4 DirectInputCreate=_dx_DirectInputCreate_dinput
4 Callback Functions
4 Callback Functions=_dx_Callback_Functions_dinput
4 DIEnumCreatedEffectObjectsProc=_dx_DIEnumCreatedEffectObjectsProc_dinput
4 DIEnumDeviceObjectsProc=_dx_DIEnumDeviceObjectsProc_dinput
4 DIEnumDevicesProc=_dx_DIEnumDevicesProc_dinput
4 DIEnumEffectsProc=_dx_DIEnumEffectsProc_dinput
4 Macros
4 Macros=_dx_Macros_dinput
4 DIDFT_GETINSTANCE=_dx_DIDFT_GETINSTANCE_dinput
4 DIDFT_GETTYPE=_dx_DIDFT_GETTYPE_dinput
4 DIEFT_GETTYPE=_dx_DIEFT_GETTYPE_dinput
4 DISEQUENCE_COMPARE=_dx_DISEQUENCE_COMPARE_dinput
4 GET_DIDEVICE_SUBTYPE=_dx_GET_DIDEVICE_SUBTYPE_dinput
4 GET_DIDEVICE_TYPE=_dx_GET_DIDEVICE_TYPE_dinput
4 DIMAKEUSAGEDWORD=_dx_DIMAKEUSAGEDWORD_dinput
4 Structures
4 Structures=_dx_Structures_dinput
4 DICONDITION=_dx_DICONDITION_dinput
4 DICONSTANTFORCE=_dx_DICONSTANTFORCE_dinput
4 DICUSTOMFORCE=_dx_DICUSTOMFORCE_dinput
4 DIDATAFORMAT=_dx_DIDATAFORMAT_dinput
4 DIDEVCAPS=_dx_DIDEVCAPS_dinput
4 DIDEVICEINSTANCE=_dx_DIDEVICEINSTANCE_dinput
4 DIDEVICEOBJECTDATA=_dx_DIDEVICEOBJECTDATA_dinput
4 DIDEVICEOBJECTINSTANCE=_dx_DIDEVICEOBJECTINSTANCE_dinput
4 DIEFFECT=_dx_DIEFFECT_dinput
4 DIEFFECTINFO=_dx_DIEFFECTINFO_dinput
4 DIEFFESCAPE=_dx_DIEFFESCAPE_dinput
4 DIENVELOPE=_dx_DIENVELOPE_dinput
4 DIJOYSTATE=_dx_DIJOYSTATE_dinput
4 DIJOYSTATE2=_dx_DIJOYSTATE2_dinput
4 DIMOUSESTATE=_dx_DIMOUSESTATE_dinput
4 DIOBJECTDATAFORMAT=_dx_DIOBJECTDATAFORMAT_dinput
4 DIPERIODIC=_dx_DIPERIODIC_dinput
4 DIPROPDWORD=_dx_DIPROPDWORD_dinput
4 DIPROPGUIDANDPATH=_dx_DIPROPGUIDANDPATH_dinput
4 DIPROPHEADER=_dx_DIPROPHEADER_dinput
4 DIPROPRANGE=_dx_DIPROPRANGE_dinput
4 DIRAMPFORCE=_dx_DIRAMPFORCE_dinput
4 Device Constants
4 Device Constants=_dx_Device_Constants_dinput
4 Keyboard Device Constants=_dx_Keyboard_Device_Constants_dinput
4 DirectInput and Japanese Keyboards=_dx_DirectInput_and_Japanese_Keyboards_dinput
4 Mouse Device Constants=_dx_Mouse_Device_Constants_dinput
4 Joystick Device Constants=_dx_Joystick_Device_Constants_dinput
3 Return Values=_dx_Return_Values_dinput
2 DirectSetup
2 DirectSetup=_dx5_DirectSetup_dsetup
2 About DirectSetup=_dx5_About_DirectSetup_dsetup
3 DirectSetup Overview
3 DirectSetup Overview=_dx5_DirectSetup_Overview_dsetup
3 What's New In DirectSetup For DirectX 5=_dx5_What_s_New_In_DirectSetup_For_DirectX_5_dsetup
3 Using the DirectXSetup Function=_dx5_Using_the_DirectXSetup_Function_dsetup
3 The Default Setup Process With DirectXSetup=_dx5_The_Default_Setup_Process_With_DirectXSetup_dsetup
4 Customizing Setup With the DirectSetup Callback Function
4 Customizing Setup With the DirectSetup Callback Function=_dx5_Customizing_Setup_With_the_DirectSetup_Callback_Function_dsetup
4 Uses of the DirectSetup Callback Function=_dx5_Uses_of_the_DirectSetup_Callback_Function_dsetup
4 Providing a Callback Function to DirectSetup=_dx5_Providing_a_Callback_Function_to_DirectSetup_dsetup
4 Interpreting DirectSetup Flags in the Callback Function=_dx5_Interpreting_DirectSetup_Flags_in_the_Callback_Function_dsetup
4 Overriding DirectSetup Flags in the Callback Function=_dx5_Overriding_DirectSetup_Flags_in_the_Callback_Function_dsetup
4 An Example Callback Function=_dx5_An_Example_Callback_Function_dsetup
4 Preparing a DirectX Application for Installation
4 Preparing a DirectX Application for Installation=_dx5_Preparing_a_DirectX_Application_for_Installation_dsetup
4 Creating the Setup Program=_dx5_Creating_the_Setup_Program_dsetup
4 Testing the Setup Program=_dx5_Testing_the_Setup_Program_dsetup
3 Enabling AutoPlay=_dx5_Enabling_AutoPlay_dsetup
3 DirectSetup Reference
3 DirectSetup Reference=_dx5_DirectSetup_Reference_dsetup
4 Functions
4 Functions=_dx5_Functions_dsetup
4 DirectXRegisterApplication=_dx5_DirectXRegisterApplication_dsetup
4 DirectXSetup=_dx5_DirectXSetup_dsetup
4 DirectXSetupGetVersion=_dx5_DirectXSetupGetVersion_dsetup
4 DirectXSetupSetCallback=_dx5_DirectXSetupSetCallback_dsetup
4 DirectXSetupCallbackFunction=_dx5_DirectXSetupCallbackFunction_dsetup
4 DirectXUnRegisterApplication=_dx5_DirectXUnRegisterApplication_dsetup
4 Structures
4 Structures=_dx5_Structures_dsetup
4 DIRECTXREGISTERAPP=_dx5_DIRECTXREGISTERAPP_dsetup
4 DSETUP_CB_UPGRADEINFO=_dx5_DSETUP_CB_UPGRADEINFO_dsetup
3 Return Values=_dx5_Return_Values_dsetup
2 AutoPlay
2 AutoPlay=_dx5_AutoPlay_autoplay
2 About AutoPlay=_dx5_About_AutoPlay_autoplay
3 AutoPlay Overview
3 AutoPlay Overview=_dx5_AutoPlay_Overview_autoplay
3 How AutoPlay Works=_dx5_How_AutoPlay_Works_autoplay
3 Autorun.inf=_dx5_Autorun.inf_autoplay
4 Tips for Writing AutoPlay Applications
4 Tips for Writing AutoPlay Applications=_dx5_Tips_for_Writing_AutoPlay_Applications_autoplay
4 Opening a Startup Application=_dx5_Opening_a_Startup_Application_autoplay
4 Loading in the Background=_dx5_Loading_in_the_Background_autoplay
4 Conserving Hard Disk Space=_dx5_Conserving_Hard_Disk_Space_autoplay
4 Using the Registry=_dx5_Using_the_Registry_autoplay
4 Setting the NoDriveTypeAutoRun Value=_dx5_Setting_the_NoDriveTypeAutoRun_Value_autoplay
3 Suppressing AutoPlay=_dx5_Suppressing_AutoPlay_autoplay
3 AutoPlay for MS-DOS-Based Applications=_dx5_AutoPlay_for_MS_DOS_Based_Applications_autoplay
3 AutoPlay Reference
3 AutoPlay Reference=_dx5_AutoPlay_Reference_autoplay
4 Commands
4 Commands=_dx5_Commands_autoplay
4 defaulticon=_dx5_defaulticon_autoplay
4 icon=_dx5_icon_autoplay
4 open=_dx5_open_autoplay
4 shell=_dx5_shell_autoplay
4 shell\verb=_dx5_shell_verb_autoplay
2 Glossary
2 Glossary=_dx5_Glossary_glos
2 A=_dx5_A_glos
2 B=_dx5_B_glos
2 C=_dx5_C_glos
2 D=_dx5_D_glos
2 E=_dx5_E_glos
2 F=_dx5_F_glos
2 G=_dx5_G_glos
2 H=_dx5_H_glos
2 I=_dx5_I_glos
2 L=_dx5_L_glos
2 M=_dx5_M_glos
2 N=_dx5_N_glos
2 O=_dx5_O_glos
2 P=_dx5_P_glos
2 Q=_dx5_Q_glos
2 R=_dx5_R_glos
2 S=_dx5_S_glos
2 T=_dx5_T_glos
2 U=_dx5_U_glos
2 V=_dx5_V_glos
2 W=_dx5_W_glos
2 Z=_dx5_Z_glos
1 DirectX Media
2 DirectPlay
2 About DirectPlay=dplay_0000010101000000
2 What's New in DirectPlay 5?=dplay_0000010102000000
2 Updates to DirectPlay=dplay_0000010103000000
2 Writing a Network Application=dplay_0000010104000000
3 DirectPlay Overview
3 DirectPlay Overview=dplay_0000010105000000
3 Architecture=dplay_0000010105010000
3 Session Management=dplay_0000010105020000
3 Player Management=dplay_0000010105030000
3 Message Management=dplay_0000010105040000
3 Group Management=dplay_0000010105050000
4 Overview of DirectPlay Communications
4 Overview of DirectPlay Communications=dplay_0000010105060000
4 Peer-to-Peer Session=dplay_0000010105060100
4 Client/Server Session=dplay_0000010105060200
3 Security=dplay_0000010105070000
3 DirectPlay Lobby Overview
3 DirectPlay Lobby Overview=dplay_0000010106000000
3 DirectPlay Lobby Architecture=dplay_0000010106010000
3 Lobby Sessions=dplay_0000010106020000
3 Lobby Navigation=dplay_0000010106030000
3 Synchronized Launching=dplay_0000010106040000
3 DirectPlay Providers
3 DirectPlay Providers=dplay_0000010107000000
4 Service Providers
4 Service Providers=dplay_0000010107010000
4 TCP/IP=dplay_0000010107010100
4 IPX=dplay_0000010107010200
4 Modem-to-Modem=dplay_0000010107010300
4 Serial Link=dplay_0000010107010400
3 Lobby Providers=dplay_0000010107020000
3 Using DirectPlay
3 Using DirectPlay=dplay_0000010108000000
3 Debug versus Retail DLLs=dplay_0000010108010000
3 Working with GUIDs=dplay_0000010108020000
3 DirectPlay Interfaces=dplay_0000010108030000
3 Using Callback Functions=dplay_0000010108040000
4 Building Lobby-Aware Applications
4 Building Lobby-Aware Applications=dplay_0000010108050000
4 Registering Lobby-Aware Applications=dplay_0000010108050100
4 Supporting External Lobby Launching=dplay_0000010108050200
4 Lobby Messaging (Optional)=dplay_0000010108050300
4 DirectPlay Messages
4 DirectPlay Messages=dplay_0000010108060000
4 Synchronization=dplay_0000010108060100
4 Using System Messages=dplay_0000010108060200
4 Using Lobby Messages=dplay_0000010108060300
4 DirectPlay Address (Optional)
4 DirectPlay Address (Optional)=dplay_0000010108070000
4 DirectPlay Address Data Types=dplay_0000010108070100
4 Using DirectPlay Addresses=dplay_0000010108070200
4 Examples of Using DirectPlay Addresses=dplay_0000010108070300
4 Migrating from Previous Versions of DirectPlay
4 Migrating from Previous Versions of DirectPlay=dplay_0000010108080000
4 Migrating from DirectPlay 3=dplay_0000010108080100
4 Migrating from DirectPlay 2 or Earlier=dplay_0000010108080200
3 DirectPlay Tools and Samples=dplay_0000010108090000
3 Security and Authentication=dplay_00000101080a0000
3 DirectPlay Interface Overviews
3 DirectPlay Interface Overviews=dplay_0000010109000000
3 Unicode vs. ANSI Interfaces=dplay_0000010109010000
3 IDirectPlay Interface=dplay_0000010109020000
3 IDirectPlay2 Interface=dplay_0000010109030000
3 IDirectPlay3 Interface=dplay_0000010109040000
3 IDirectPlayLobby Interface=dplay_0000010109050000
3 IDirectPlayLobby2 Interface=dplay_0000010109060000
3 DirectPlay Tutorials
3 DirectPlay Tutorials=dplay_000001010a000000
4 Tutorial 1: Connecting by Using the Lobby
4 Tutorial 1: Connecting by Using the Lobby=dplay_000001010a010000
4 Step 1: Creating a DirectPlayLobby Object=dplay_000001010a010100
4 Step 2: Retrieving the Connection Settings=dplay_000001010a010200
4 Step 3: Configuring the Session Description=dplay_000001010a010300
4 Step 4: Connecting to a Session=dplay_000001010a010400
4 Step 5: Creating a Player=dplay_000001010a010500
4 Tutorial 2: Connecting by Using a Dialog Box
4 Tutorial 2: Connecting by Using a Dialog Box=dplay_000001010a020000
4 Step 1: Creating the DirectPlay Object=dplay_000001010a020100
4 Step 2: Enumerating and Initializing the Service Providers=dplay_000001010a020200
4 Step 3: Joining a Session=dplay_000001010a020300
4 Step 4: Creating a Session=dplay_000001010a020400
4 Step 5: Creating a Player=dplay_000001010a020500
3 Tutorial 3: Overriding the Service Provider Dialogs=dplay_000001010a030000
3 Tutorial 4: Creating Self-Refreshing Session Lists=dplay_000001010a040000
3 DirectPlay Reference
4 Functions
4 DirectPlayCreate=dplay_000001010b010100
4 DirectPlayEnumerate=dplay_000001010b010200
4 DirectPlayLobbyCreate=dplay_000001010b010300
4 Callback Functions
4 EnumAddressCallback=dplay_000001010b020100
4 EnumAddressTypeCallback=dplay_000001010b020200
4 EnumConnectionsCallback=dplay_000001010b020300
4 EnumDPCallback=dplay_000001010b020400
4 EnumLocalApplicationsCallback=dplay_000001010b020500
4 EnumPlayersCallback2=dplay_000001010b020600
4 EnumSessionsCallback2=dplay_000001010b020700
4 IDirectPlay3
4 IDirectPlay3=dplay_000001010b030000
4 IDirectPlay3::AddGroupToGroup=dplay_000001010b030100
4 IDirectPlay3::AddPlayerToGroup=dplay_000001010b030200
4 IDirectPlay3::Close=dplay_000001010b030300
4 IDirectPlay3::CreateGroup=dplay_000001010b030400
4 IDirectPlay3::CreateGroupInGroup=dplay_000001010b030500
4 IDirectPlay3::CreatePlayer=dplay_000001010b030600
4 IDirectPlay3::DeleteGroupFromGroup=dplay_000001010b030700
4 IDirectPlay3::DeletePlayerFromGroup=dplay_000001010b030800
4 IDirectPlay3::DestroyGroup=dplay_000001010b030900
4 IDirectPlay3::DestroyPlayer=dplay_000001010b030a00
4 IDirectPlay3::EnumConnections=dplay_000001010b030b00
4 IDirectPlay3::EnumGroupPlayers=dplay_000001010b030c00
4 IDirectPlay3::EnumGroups=dplay_000001010b030d00
4 IDirectPlay3::EnumGroupsInGroup=dplay_000001010b030e00
4 IDirectPlay3::EnumPlayers=dplay_000001010b030f00
4 IDirectPlay3::EnumSessions=dplay_000001010b031000
4 IDirectPlay3::GetCaps=dplay_000001010b031100
4 IDirectPlay3::GetGroupConnectionSettings=dplay_000001010b031200
4 IDirectPlay3::GetGroupData=dplay_000001010b031300
4 IDirectPlay3::GetGroupFlags=dplay_000001010b031400
4 IDirectPlay3::GetGroupName=dplay_000001010b031500
4 IDirectPlay3::GetGroupParent=dplay_000001010b031600
4 IDirectPlay3::GetMessageCount=dplay_000001010b031700
4 IDirectPlay3::GetPlayerAccount=dplay_000001010b031800
4 IDirectPlay3::GetPlayerAddress=dplay_000001010b031900
4 IDirectPlay3::GetPlayerCaps=dplay_000001010b031a00
4 IDirectPlay3::GetPlayerData=dplay_000001010b031b00
4 IDirectPlay3::GetPlayerFlags=dplay_000001010b031c00
4 IDirectPlay3::GetPlayerName=dplay_000001010b031d00
4 IDirectPlay3::GetSessionDesc=dplay_000001010b031e00
4 IDirectPlay3::Initialize=dplay_000001010b031f00
4 IDirectPlay3::InitializeConnection=dplay_000001010b032000
4 IDirectPlay3::Open=dplay_000001010b032100
4 IDirectPlay3::Receive=dplay_000001010b032200
4 IDirectPlay3::SecureOpen=dplay_000001010b032300
4 IDirectPlay3::Send=dplay_000001010b032400
4 IDirectPlay3::SendChatMessage=dplay_000001010b032500
4 IDirectPlay3::SetGroupConnectionSettings=dplay_000001010b032600
4 IDirectPlay3::SetGroupData=dplay_000001010b032700
4 IDirectPlay3::SetGroupName=dplay_000001010b032800
4 IDirectPlay3::SetPlayerData=dplay_000001010b032900
4 IDirectPlay3::SetPlayerName=dplay_000001010b032a00
4 IDirectPlay3::SetSessionDesc=dplay_000001010b032b00
4 IDirectPlay3::StartSession=dplay_000001010b032c00
4 IDirectPlayLobby2
4 IDirectPlayLobby2=dplay_000001010b040000
4 IDirectPlayLobby2::Connect=dplay_000001010b040100
4 IDirectPlayLobby2::CreateAddress=dplay_000001010b040200
4 IDirectPlayLobby2::CreateCompoundAddress=dplay_000001010b040300
4 IDirectPlayLobby2::EnumAddress=dplay_000001010b040400
4 IDirectPlayLobby2::EnumAddressTypes=dplay_000001010b040500
4 IDirectPlayLobby2::EnumLocalApplications=dplay_000001010b040600
4 IDirectPlayLobby2::GetConnectionSettings=dplay_000001010b040700
4 IDirectPlayLobby2::ReceiveLobbyMessage=dplay_000001010b040800
4 IDirectPlayLobby2::RunApplication=dplay_000001010b040900
4 IDirectPlayLobby2::SendLobbyMessage=dplay_000001010b040a00
4 IDirectPlayLobby2::SetConnectionSettings=dplay_000001010b040b00
4 IDirectPlayLobby2::SetLobbyMessageEvent=dplay_000001010b040c00
4 Structures
4 Structures=dplay_000001010b050000
4 DPACCOUNTDESC=dplay_000001010b050100
4 DPCAPS=dplay_000001010b050200
4 DPCHAT=dplay_000001010b050300
4 DPCOMPORTADDRESS=dplay_000001010b050400
4 DPCOMPOUNDADDRESSELEMENT=dplay_000001010b050500
4 DPCREDENTIALS=dplay_000001010b050600
4 DPLAPPINFO=dplay_000001010b050700
4 DPLCONNECTION=dplay_000001010b050800
4 DPNAME=dplay_000001010b050900
4 DPSECURITYDESC=dplay_000001010b050a00
4 DPSESSIONDESC2=dplay_000001010b050b00
4 System Messages
4 System Messages=dplay_000001010b060000
4 DPMSG_ADDGROUPTOGROUP=dplay_000001010b060100
4 DPMSG_ADDPLAYERTOGROUP=dplay_000001010b060200
4 DPMSG_CHAT=dplay_000001010b060300
4 DPMSG_CREATEPLAYERORGROUP=dplay_000001010b060400
4 DPMSG_DELETEGROUPFROMGROUP=dplay_000001010b060500
4 DPMSG_DELETEPLAYERFROMGROUP=dplay_000001010b060600
4 DPMSG_DESTROYPLAYERORGROUP=dplay_000001010b060700
4 DPMSG_GENERIC=dplay_000001010b060800
4 DPMSG_HOST=dplay_000001010b060900
4 DPMSG_SECUREMESSAGE=dplay_000001010b060a00
4 DPMSG_SESSIONLOST=dplay_000001010b060b00
4 DPMSG_SETPLAYERORGROUPDATA=dplay_000001010b060c00
4 DPMSG_SETPLAYERORGROUPNAME=dplay_000001010b060d00
4 DPMSG_SETSESSIONDESC=dplay_000001010b060e00
4 DPMSG_STARTSESSION=dplay_000001010b060f00
4 Standard Lobby Messages
4 Standard Lobby Messages=dplay_000001010b070000
4 DPLMSG_GENERIC=dplay_000001010b070100
4 DPLMSG_GETPROPERTY=dplay_000001010b070200
4 DPLMSG_GETPROPERTYRESPONSE=dplay_000001010b070300
4 DPLMSG_SETPROPERTY=dplay_000001010b070400
4 DPLMSG_SETPROPERTYRESPONSE=dplay_000001010b070500
4 DirectPlay Defined Properties
4 DirectPlay Defined Properties=dplay_000001010b080000
4 DPLPROPERTY_LobbyGuid=dplay_000001010b080100
4 DPLPROPERTY_MessagesSupported=dplay_000001010b080200
4 DPLPROPERTY_PlayerGuid=dplay_000001010b080300
4 DPLPROPERTY_PlayerScore=dplay_000001010b080400
3 Return Values=dplay_000001010b090000
2 Direct3D Retained-Mode
3 Direct3D Retained-Mode Overview
3 About Retained Mode=rmabout_0000010101000000
4 Getting Started
4 Getting Started=rmmath_0000010102000000
5 3D Coordinate Systems
5 3D Coordinate Systems=rmmath_0000010102010000
5 Direct3D's Coordinate System=rmmath_0000010102010100
5 U- and V-Coordinates=rmmath_0000010102010200
5 3D Transformations
5 3D Transformations=rmmath_0000010102020000
5 Translation=rmmath_0000010102020100
5 Rotation=rmmath_0000010102020200
5 Scaling=rmmath_0000010102020300
5 Polygons
5 Polygons=rmmath_0000010102030000
5 Geometry Requirements=rmmath_0000010102030100
5 Face and Vertex Normals=rmmath_0000010102030200
5 Shade Modes=rmmath_0000010102030300
5 Triangle Interpolants=rmmath_0000010102030400
4 Triangle Strips and Fans=rmmath_0000010102040000
4 Vectors, Vertices, and Quaternions=rmmath_0000010102050000
4 Floating-point Precision=rmmath_0000010102060000
4 Direct3D Retained-Mode Architecture
4 Direct3D Retained-Mode Architecture=rmobject_0000010103000000
4 Objects and Interfaces=rmobject_0000010103010000
4 Objects and Reference Counting=rmobject_0000010103020000
4 Z Buffers in Retained-Mode=rmobject_0000010103030000
4 IDirect3DRM and IDirect3DRM2 Interfaces=rmobject_0000010103040000
4 IDirect3DRMAnimation and IDirect3DRMAnimationSet Interfaces=rmobject_0000010103050000
5 IDirect3DRMDevice, IDirect3DRMDevice2, and IDirect3DRMDeviceArray Interfaces
5 IDirect3DRMDevice, IDirect3DRMDevice2, and IDirect3DRMDeviceArray Interfaces=rmobject_0000010103060000
5 Quality=rmobject_0000010103060100
5 Color Models=rmobject_0000010103060200
5 Window Management=rmobject_0000010103060300
4 IDirect3DRMFace and IDirect3DRMFaceArray Interfaces=rmobject_0000010103070000
5 IDirect3DRMFrame, IDirect3DRMFrame2, and IDirect3DRMFrameArray Interfaces
5 IDirect3DRMFrame, IDirect3DRMFrame2, and IDirect3DRMFrameArray Interfaces=rmobject_0000010103080000
5 Hierarchies=rmobject_0000010103080100
5 Transformations=rmobject_0000010103080200
5 Motion=rmobject_0000010103080300
5 Callback Functions=rmobject_0000010103080400
5 IDirect3DRMInterpolator Interface
5 IDirect3DRMInterpolator Interface=rmobject_0000010103090000
5 Interpolator Keys=rmobject_0000010103090100
5 Interpolator Types=rmobject_0000010103090200
5 Interpolator Example=rmobject_0000010103090300
5 Methods Supported by the Interpolator=rmobject_0000010103090400
5 Interpolator Index Span=rmobject_0000010103090500
5 Interpolation Options=rmobject_0000010103090600
5 IDirect3DRMLight and IDirect3DRMLightArray Interfaces
5 IDirect3DRMLight and IDirect3DRMLightArray Interfaces=rmobject_00000101030a0000
5 Ambient=rmobject_00000101030a0100
5 Directional=rmobject_00000101030a0200
5 Parallel Point=rmobject_00000101030a0300
5 Point=rmobject_00000101030a0400
5 Spotlight=rmobject_00000101030a0500
4 IDirect3DRMMaterial Interface=rmobject_00000101030b0000
4 IDirect3DRMMesh, IDirect3DRMMeshBuilder, and IDirect3DRMMeshBuilder2 Interfaces=rmobject_00000101030c0000
4 Direct3DRMObject=rmobject_00000101030d0000
4 IDirect3DRMPickedArray and IDirect3DRMPicked2Array Interfaces=rmobject_00000101030e0000
4 IDirect3DRMProgressiveMesh Interface=rmobject_00000101030f0000
4 IDirect3DRMShadow Interface=rmobject_0000010103100000
5 IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
5 IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces=rmobject_0000010103110000
5 Decals=rmobject_0000010103110100
5 Texture Colors=rmobject_0000010103110200
5 Mipmaps=rmobject_0000010103110300
5 Texture Filtering=rmobject_0000010103110400
5 Texture Transparency=rmobject_0000010103110500
5 Texture Format Selection Rules=rmobject_0000010103110600
4 IDirect3DRMUserVisual Interface=rmobject_0000010103120000
5 IDirect3DRMViewport and IDirect3DRMViewportArray Interface
5 IDirect3DRMViewport and IDirect3DRMViewportArray Interface=rmobject_0000010103130000
5 Camera=rmobject_0000010103130100
5 Viewing Frustum=rmobject_0000010103130200
5 Transformations=rmobject_0000010103130300
5 Picking=rmobject_0000010103130400
4 IDirect3DRMVisual and IDirect3DRMVisualArray Interfaces=rmobject_0000010103140000
5 IDirect3DRMWrap Interface
5 IDirect3DRMWrap Interface=rmobject_0000010103150000
5 Wrapping Flags=rmobject_0000010103150100
5 Flat=rmobject_0000010103150200
5 Cylindrical=rmobject_0000010103150300
5 Spherical=rmobject_0000010103150400
5 Chrome=rmobject_0000010103150500
4 Direct3D Retained-Mode Tutorial
4 Direct3D Retained-Mode Tutorial=rmtutor_0000010104000000
5 Making the Helworld Sample
5 Making the Helworld Sample=rmtutor_0000010104010000
5 Limitations of the Sample=rmtutor_0000010104010100
5 DirectDraw's Windowed Mode=rmtutor_0000010104010200
4 Definitions and Global Variables=rmtutor_0000010104020000
5 Windows Setup and Initialization
5 Windows Setup and Initialization=rmtutor_0000010104030000
5 The WinMain Function=rmtutor_0000010104030100
5 The InitApp Function=rmtutor_0000010104030200
5 The Main Window Procedure=rmtutor_0000010104030300
5 Enumerating Device Drivers
5 Enumerating Device Drivers=rmtutor_0000010104040000
5 The EnumDrivers Function=rmtutor_0000010104040100
5 The enumDeviceFunc Callback Function=rmtutor_0000010104040200
5 The BPPToDDBD Helper Function=rmtutor_0000010104040300
5 Setting up the 3-D Environment
5 Setting up the 3-D Environment=rmtutor_0000010104050000
5 Creating the Device and Viewport=rmtutor_0000010104050100
5 Setting the Render State=rmtutor_0000010104050200
4 The Rendering Loop=rmtutor_0000010104060000
5 Creating the Scene
5 Creating the Scene=rmtutor_0000010104070000
5 The MyScene Function=rmtutor_0000010104070100
5 The MakeMyFrames Function=rmtutor_0000010104070200
5 The MakeMyLights Function=rmtutor_0000010104070300
5 The SetMyPositions Function=rmtutor_0000010104070400
5 The MakeMyMesh Function=rmtutor_0000010104070500
5 The MakeMyWrap Function=rmtutor_0000010104070600
5 The AddMyTexture Function=rmtutor_0000010104070700
4 Cleaning Up=rmtutor_0000010104080000
3 Direct3D Retained Mode: Reference
4 Functions
4 Direct3DRMCreate=rmfuncs_0000010201000100
4 D3DRMColorGetAlpha=rmfuncs_0000010201000200
4 D3DRMColorGetBlue=rmfuncs_0000010201000300
4 D3DRMColorGetGreen=rmfuncs_0000010201000400
4 D3DRMColorGetRed=rmfuncs_0000010201000500
4 D3DRMCreateColorRGB=rmfuncs_0000010201000600
4 D3DRMCreateColorRGBA=rmfuncs_0000010201000700
4 D3DRMFREEFUNCTION=rmfuncs_0000010201000800
4 D3DRMMALLOCFUNCTION=rmfuncs_0000010201000900
4 D3DRMMatrixFromQuaternion=rmfuncs_0000010201000a00
4 D3DRMQuaternionFromRotation=rmfuncs_0000010201000b00
4 D3DRMQuaternionMultiply=rmfuncs_0000010201000c00
4 D3DRMQuaternionSlerp=rmfuncs_0000010201000d00
4 D3DRMREALLOCFUNCTION=rmfuncs_0000010201000e00
4 D3DRMVectorAdd=rmfuncs_0000010201000f00
4 D3DRMVectorCrossProduct=rmfuncs_0000010201001000
4 D3DRMVectorDotProduct=rmfuncs_0000010201001100
4 D3DRMVectorModulus=rmfuncs_0000010201001200
4 D3DRMVectorNormalize=rmfuncs_0000010201001300
4 D3DRMVectorRandom=rmfuncs_0000010201001400
4 D3DRMVectorReflect=rmfuncs_0000010201001500
4 D3DRMVectorRotate=rmfuncs_0000010201001600
4 D3DRMVectorScale=rmfuncs_0000010201001700
4 D3DRMVectorSubtract=rmfuncs_0000010201001800
4 Callback Functions
4 D3DRMDEVICEPALETTECALLBACK=rmfuncs_0000010202000100
4 D3DRMFRAMEMOVECALLBACK=rmfuncs_0000010202000200
4 D3DRMLOADCALLBACK=rmfuncs_0000010202000300
4 D3DRMLOADTEXTURECALLBACK=rmfuncs_0000010202000400
4 D3DRMOBJECTCALLBACK=rmfuncs_0000010202000500
4 D3DRMUPDATECALLBACK=rmfuncs_0000010202000600
4 D3DRMUSERVISUALCALLBACK=rmfuncs_0000010202000700
4 D3DRMWRAPCALLBACK=rmfuncs_0000010202000800
4 IDirect3DRM Array Interfaces
4 IDirect3DRM Array Interfaces=rmarray_0000010203000000
4 IDirect3DRMArray=rmarray_0000010203010000
4 IDirect3DRMArray::GetSize=rmarray_0000010203010100
4 IDirect3DRMDeviceArray=rmarray_0000010203020000
4 IDirect3DRMDeviceArray::GetElement=rmarray_0000010203020100
4 IDirect3DRMDeviceArray::GetSize=rmarray_0000010203020200
4 IDirect3DRMFaceArray=rmarray_0000010203030000
4 IDirect3DRMFaceArray::GetElement=rmarray_0000010203030100
4 IDirect3DRMFaceArray::GetSize=rmarray_0000010203030200
4 IDirect3DRMFrameArray=rmarray_0000010203040000
4 IDirect3DRMFrameArray::GetElement=rmarray_0000010203040100
4 IDirect3DRMFrameArray::GetSize=rmarray_0000010203040200
4 IDirect3DRMLightArray=rmarray_0000010203050000
4 IDirect3DRMLightArray::GetElement=rmarray_0000010203050100
4 IDirect3DRMLightArray::GetSize=rmarray_0000010203050200
4 IDirect3DRMObjectArray=rmarray_0000010203060000
4 IDirect3DRMObjectArray::GetElement=rmarray_0000010203060100
4 IDirect3DRMObjectArray::GetSize=rmarray_0000010203060200
4 IDirect3DRMPickedArray=rmarray_0000010203070000
4 IDirect3DRMPickedArray::GetPick=rmarray_0000010203070100
4 IDirect3DRMPickedArray::GetSize=rmarray_0000010203070200
4 IDirect3DRMPicked2Array=rmarray_0000010203080000
4 IDirect3DRMPicked2Array::GetPick=rmarray_0000010203080100
4 IDirect3DRMPicked2Array::GetSize=rmarray_0000010203080200
4 IDirect3DRMViewportArray=rmarray_0000010203090000
4 IDirect3DRMViewportArray::GetElement=rmarray_0000010203090100
4 IDirect3DRMViewportArray::GetSize=rmarray_0000010203090200
4 IDirect3DRMVisualArray=rmarray_00000102030a0000
4 IDirect3DRMVisualArray::GetElement=rmarray_00000102030a0100
4 IDirect3DRMVisualArray::GetSize=rmarray_00000102030a0200
4 IDirect3DRM
4 IDirect3DRM=rmid3drm_0000010204000000
4 IDirect3DRM::AddSearchPath=rmid3drm_0000010204000100
4 IDirect3DRM::CreateAnimation=rmid3drm_0000010204000200
4 IDirect3DRM::CreateAnimationSet=rmid3drm_0000010204000300
4 IDirect3DRM::CreateDevice=rmid3drm_0000010204000400
4 IDirect3DRM::CreateDeviceFromClipper=rmid3drm_0000010204000500
4 IDirect3DRM::CreateDeviceFromD3D=rmid3drm_0000010204000600
4 IDirect3DRM::CreateDeviceFromSurface=rmid3drm_0000010204000700
4 IDirect3DRM::CreateFace=rmid3drm_0000010204000800
4 IDirect3DRM::CreateFrame=rmid3drm_0000010204000900
4 IDirect3DRM::CreateLight=rmid3drm_0000010204000a00
4 IDirect3DRM::CreateLightRGB=rmid3drm_0000010204000b00
4 IDirect3DRM::CreateMaterial=rmid3drm_0000010204000c00
4 IDirect3DRM::CreateMesh=rmid3drm_0000010204000d00
4 IDirect3DRM::CreateMeshBuilder=rmid3drm_0000010204000e00
4 IDirect3DRM::CreateObject=rmid3drm_0000010204000f00
4 IDirect3DRM::CreateShadow=rmid3drm_0000010204001000
4 IDirect3DRM::CreateTexture=rmid3drm_0000010204001100
4 IDirect3DRM::CreateTextureFromSurface=rmid3drm_0000010204001200
4 IDirect3DRM::CreateUserVisual=rmid3drm_0000010204001300
4 IDirect3DRM::CreateViewport=rmid3drm_0000010204001400
4 IDirect3DRM::CreateWrap=rmid3drm_0000010204001500
4 IDirect3DRM::EnumerateObjects=rmid3drm_0000010204001600
4 IDirect3DRM::GetDevices=rmid3drm_0000010204001700
4 IDirect3DRM::GetNamedObject=rmid3drm_0000010204001800
4 IDirect3DRM::GetSearchPath=rmid3drm_0000010204001900
4 IDirect3DRM::Load=rmid3drm_0000010204001a00
4 IDirect3DRM::LoadTexture=rmid3drm_0000010204001b00
4 IDirect3DRM::LoadTextureFromResource=rmid3drm_0000010204001c00
4 IDirect3DRM::SetDefaultTextureColors=rmid3drm_0000010204001d00
4 IDirect3DRM::SetDefaultTextureShades=rmid3drm_0000010204001e00
4 IDirect3DRM::SetSearchPath=rmid3drm_0000010204001f00
4 IDirect3DRM::Tick=rmid3drm_0000010204002000
4 IDirect3DRM2
4 IDirect3DRM2=rmid3dr2_0000010205000000
4 IDirect3DRM2::AddSearchPath=rmid3dr2_0000010205000100
4 IDirect3DRM2::CreateAnimation=rmid3dr2_0000010205000200
4 IDirect3DRM2::CreateAnimationSet=rmid3dr2_0000010205000300
4 IDirect3DRM2::CreateDevice=rmid3dr2_0000010205000400
4 IDirect3DRM2::CreateDeviceFromClipper=rmid3dr2_0000010205000500
4 IDirect3DRM2::CreateDeviceFromD3D=rmid3dr2_0000010205000600
4 IDirect3DRM2::CreateDeviceFromSurface=rmid3dr2_0000010205000700
4 IDirect3DRM2::CreateFace=rmid3dr2_0000010205000800
4 IDirect3DRM2::CreateFrame=rmid3dr2_0000010205000900
4 IDirect3DRM2::CreateLight=rmid3dr2_0000010205000a00
4 IDirect3DRM2::CreateLightRGB=rmid3dr2_0000010205000b00
4 IDirect3DRM2::CreateMaterial=rmid3dr2_0000010205000c00
4 IDirect3DRM2::CreateMesh=rmid3dr2_0000010205000d00
4 IDirect3DRM2::CreateMeshBuilder=rmid3dr2_0000010205000e00
4 IDirect3DRM2::CreateObject=rmid3dr2_0000010205000f00
4 IDirect3DRM2::CreateProgressiveMesh=rmid3dr2_0000010205001000
4 IDirect3DRM2::CreateShadow=rmid3dr2_0000010205001100
4 IDirect3DRM2::CreateTexture=rmid3dr2_0000010205001200
4 IDirect3DRM2::CreateTextureFromSurface=rmid3dr2_0000010205001300
4 IDirect3DRM2::CreateUserVisual=rmid3dr2_0000010205001400
4 IDirect3DRM2::CreateViewport=rmid3dr2_0000010205001500
4 IDirect3DRM2::CreateWrap=rmid3dr2_0000010205001600
4 IDirect3DRM2::EnumerateObjects=rmid3dr2_0000010205001700
4 IDirect3DRM2::GetDevices=rmid3dr2_0000010205001800
4 IDirect3DRM2::GetNamedObject=rmid3dr2_0000010205001900
4 IDirect3DRM2::GetSearchPath=rmid3dr2_0000010205001a00
4 IDirect3DRM2::Load=rmid3dr2_0000010205001b00
4 IDirect3DRM2::LoadTexture=rmid3dr2_0000010205001c00
4 IDirect3DRM2::LoadTextureFromResource=rmid3dr2_0000010205001d00
4 IDirect3DRM2::SetDefaultTextureColors=rmid3dr2_0000010205001e00
4 IDirect3DRM2::SetDefaultTextureShades=rmid3dr2_0000010205001f00
4 IDirect3DRM2::SetSearchPath=rmid3dr2_0000010205002000
4 IDirect3DRM2::Tick=rmid3dr2_0000010205002100
4 IDirect3DRMAnimation
4 IDirect3DRMAnimation=rmanim_0000010206000000
4 IDirect3DRMAnimation::AddPositionKey=rmanim_0000010206000100
4 IDirect3DRMAnimation::AddRotateKey=rmanim_0000010206000200
4 IDirect3DRMAnimation::AddScaleKey=rmanim_0000010206000300
4 IDirect3DRMAnimation::DeleteKey=rmanim_0000010206000400
4 IDirect3DRMAnimation::GetOptions=rmanim_0000010206000500
4 IDirect3DRMAnimation::SetFrame=rmanim_0000010206000600
4 IDirect3DRMAnimation::SetOptions=rmanim_0000010206000700
4 IDirect3DRMAnimation::SetTime=rmanim_0000010206000800
4 IDirect3DRMAnimationSet
4 IDirect3DRMAnimationSet=rmanimst_0000010207000000
4 IDirect3DRMAnimationSet::AddAnimation=rmanimst_0000010207000100
4 IDirect3DRMAnimationSet::DeleteAnimation=rmanimst_0000010207000200
4 IDirect3DRMAnimationSet::Load=rmanimst_0000010207000300
4 IDirect3DRMAnimationSet::SetTime=rmanimst_0000010207000400
4 IDirect3DRMDevice
4 IDirect3DRMDevice=rmdevice_0000010208000000
4 IDirect3DRMDevice::AddUpdateCallback=rmdevice_0000010208000100
4 IDirect3DRMDevice::DeleteUpdateCallback=rmdevice_0000010208000200
4 IDirect3DRMDevice::GetBufferCount=rmdevice_0000010208000300
4 IDirect3DRMDevice::GetColorModel=rmdevice_0000010208000400
4 IDirect3DRMDevice::GetDirect3DDevice=rmdevice_0000010208000500
4 IDirect3DRMDevice::GetDither=rmdevice_0000010208000600
4 IDirect3DRMDevice::GetHeight=rmdevice_0000010208000700
4 IDirect3DRMDevice::GetQuality=rmdevice_0000010208000800
4 IDirect3DRMDevice::GetShades=rmdevice_0000010208000900
4 IDirect3DRMDevice::GetTextureQuality=rmdevice_0000010208000a00
4 IDirect3DRMDevice::GetTrianglesDrawn=rmdevice_0000010208000b00
4 IDirect3DRMDevice::GetViewports=rmdevice_0000010208000c00
4 IDirect3DRMDevice::GetWidth=rmdevice_0000010208000d00
4 IDirect3DRMDevice::GetWireframeOptions=rmdevice_0000010208000e00
4 IDirect3DRMDevice::Init=rmdevice_0000010208000f00
4 IDirect3DRMDevice::InitFromClipper=rmdevice_0000010208001000
4 IDirect3DRMDevice::InitFromD3D=rmdevice_0000010208001100
4 IDirect3DRMDevice::SetBufferCount=rmdevice_0000010208001200
4 IDirect3DRMDevice::SetDither=rmdevice_0000010208001300
4 IDirect3DRMDevice::SetQuality=rmdevice_0000010208001400
4 IDirect3DRMDevice::SetShades=rmdevice_0000010208001500
4 IDirect3DRMDevice::SetTextureQuality=rmdevice_0000010208001600
4 IDirect3DRMDevice::Update=rmdevice_0000010208001700
4 IDirect3DRMDevice2
4 IDirect3DRMDevice2=rmdev2_0000010209000000
4 IDirect3DRMDevice2::AddUpdateCallback=rmdev2_0000010209000100
4 IDirect3DRMDevice2::DeleteUpdateCallback=rmdev2_0000010209000200
4 IDirect3DRMDevice2::GetBufferCount=rmdev2_0000010209000300
4 IDirect3DRMDevice2::GetColorModel=rmdev2_0000010209000400
4 IDirect3DRMDevice2::GetDirect3DDevice2=rmdev2_0000010209000500
4 IDirect3DRMDevice2::GetDither=rmdev2_0000010209000600
4 IDirect3DRMDevice2::GetHeight=rmdev2_0000010209000700
4 IDirect3DRMDevice2::GetQuality=rmdev2_0000010209000800
4 IDirect3DRMDevice2::GetRenderMode=rmdev2_0000010209000900
4 IDirect3DRMDevice2::GetShades=rmdev2_0000010209000a00
4 IDirect3DRMDevice2::GetTextureQuality=rmdev2_0000010209000b00
4 IDirect3DRMDevice2::GetTrianglesDrawn=rmdev2_0000010209000c00
4 IDirect3DRMDevice2::GetViewports=rmdev2_0000010209000d00
4 IDirect3DRMDevice2::GetWidth=rmdev2_0000010209000e00
4 IDirect3DRMDevice2::GetWireframeOptions=rmdev2_0000010209000f00
4 IDirect3DRMDevice2::Init=rmdev2_0000010209001000
4 IDirect3DRMDevice2::InitFromClipper=rmdev2_0000010209001100
4 IDirect3DRMDevice2::InitFromD3D2=rmdev2_0000010209001200
4 IDirect3DRMDevice2::InitFromSurface=rmdev2_0000010209001300
4 IDirect3DRMDevice2::SetBufferCount=rmdev2_0000010209001400
4 IDirect3DRMDevice2::SetDither=rmdev2_0000010209001500
4 IDirect3DRMDevice2::SetQuality=rmdev2_0000010209001600
4 IDirect3DRMDevice2::SetRenderMode=rmdev2_0000010209001700
4 IDirect3DRMDevice2::SetShades=rmdev2_0000010209001800
4 IDirect3DRMDevice2::SetTextureQuality=rmdev2_0000010209001900
4 IDirect3DRMDevice2::Update=rmdev2_0000010209001a00
4 IDirect3DRMFace
4 IDirect3DRMFace=rmface_000001020a000000
4 IDirect3DRMFace::AddVertex=rmface_000001020a000100
4 IDirect3DRMFace::AddVertexAndNormalIndexed=rmface_000001020a000200
4 IDirect3DRMFace::GetColor=rmface_000001020a000300
4 IDirect3DRMFace::GetMaterial=rmface_000001020a000400
4 IDirect3DRMFace::GetNormal=rmface_000001020a000500
4 IDirect3DRMFace::GetTexture=rmface_000001020a000600
4 IDirect3DRMFace::GetTextureCoordinateIndex=rmface_000001020a000700
4 IDirect3DRMFace::GetTextureCoordinates=rmface_000001020a000800
4 IDirect3DRMFace::GetTextureTopology=rmface_000001020a000900
4 IDirect3DRMFace::GetVertex=rmface_000001020a000a00
4 IDirect3DRMFace::GetVertexCount=rmface_000001020a000b00
4 IDirect3DRMFace::GetVertexIndex=rmface_000001020a000c00
4 IDirect3DRMFace::GetVertices=rmface_000001020a000d00
4 IDirect3DRMFace::SetColor=rmface_000001020a000e00
4 IDirect3DRMFace::SetColorRGB=rmface_000001020a000f00
4 IDirect3DRMFace::SetMaterial=rmface_000001020a001000
4 IDirect3DRMFace::SetTexture=rmface_000001020a001100
4 IDirect3DRMFace::SetTextureCoordinates=rmface_000001020a001200
4 IDirect3DRMFace::SetTextureTopology=rmface_000001020a001300
4 IDirect3DRMFrame
4 IDirect3DRMFrame=rmframe_000001020b000000
4 IDirect3DRMFrame::AddChild=rmframe_000001020b000100
4 IDirect3DRMFrame::AddLight=rmframe_000001020b000200
4 IDirect3DRMFrame::AddMoveCallback=rmframe_000001020b000300
4 IDirect3DRMFrame::AddRotation=rmframe_000001020b000400
4 IDirect3DRMFrame::AddScale=rmframe_000001020b000500
4 IDirect3DRMFrame::AddTransform=rmframe_000001020b000600
4 IDirect3DRMFrame::AddTranslation=rmframe_000001020b000700
4 IDirect3DRMFrame::AddVisual=rmframe_000001020b000800
4 IDirect3DRMFrame::DeleteChild=rmframe_000001020b000900
4 IDirect3DRMFrame::DeleteLight=rmframe_000001020b000a00
4 IDirect3DRMFrame::DeleteMoveCallback=rmframe_000001020b000b00
4 IDirect3DRMFrame::DeleteVisual=rmframe_000001020b000c00
4 IDirect3DRMFrame::GetChildren=rmframe_000001020b000d00
4 IDirect3DRMFrame::GetColor=rmframe_000001020b000e00
4 IDirect3DRMFrame::GetLights=rmframe_000001020b000f00
4 IDirect3DRMFrame::GetMaterialMode=rmframe_000001020b001000
4 IDirect3DRMFrame::GetOrientation=rmframe_000001020b001100
4 IDirect3DRMFrame::GetParent=rmframe_000001020b001200
4 IDirect3DRMFrame::GetPosition=rmframe_000001020b001300
4 IDirect3DRMFrame::GetRotation=rmframe_000001020b001400
4 IDirect3DRMFrame::GetScene=rmframe_000001020b001500
4 IDirect3DRMFrame::GetSceneBackground=rmframe_000001020b001600
4 IDirect3DRMFrame::GetSceneBackgroundDepth=rmframe_000001020b001700
4 IDirect3DRMFrame::GetSceneFogColor=rmframe_000001020b001800
4 IDirect3DRMFrame::GetSceneFogEnable=rmframe_000001020b001900
4 IDirect3DRMFrame::GetSceneFogMode=rmframe_000001020b001a00
4 IDirect3DRMFrame::GetSceneFogParams=rmframe_000001020b001b00
4 IDirect3DRMFrame::GetSortMode=rmframe_000001020b001c00
4 IDirect3DRMFrame::GetTexture=rmframe_000001020b001d00
4 IDirect3DRMFrame::GetTextureTopology=rmframe_000001020b001e00
4 IDirect3DRMFrame::GetTransform=rmframe_000001020b001f00
4 IDirect3DRMFrame::GetVelocity=rmframe_000001020b002000
4 IDirect3DRMFrame::GetVisuals=rmframe_000001020b002100
4 IDirect3DRMFrame::GetZbufferMode=rmframe_000001020b002200
4 IDirect3DRMFrame::InverseTransform=rmframe_000001020b002300
4 IDirect3DRMFrame::Load=rmframe_000001020b002400
4 IDirect3DRMFrame::LookAt=rmframe_000001020b002500
4 IDirect3DRMFrame::Move=rmframe_000001020b002600
4 IDirect3DRMFrame::SetColor=rmframe_000001020b002700
4 IDirect3DRMFrame::SetColorRGB=rmframe_000001020b002800
4 IDirect3DRMFrame::SetMaterialMode=rmframe_000001020b002900
4 IDirect3DRMFrame::SetOrientation=rmframe_000001020b002a00
4 IDirect3DRMFrame::SetPosition=rmframe_000001020b002b00
4 IDirect3DRMFrame::SetRotation=rmframe_000001020b002c00
4 IDirect3DRMFrame::SetSceneBackground=rmframe_000001020b002d00
4 IDirect3DRMFrame::SetSceneBackgroundDepth=rmframe_000001020b002e00
4 IDirect3DRMFrame::SetSceneBackgroundImage=rmframe_000001020b002f00
4 IDirect3DRMFrame::SetSceneBackgroundRGB=rmframe_000001020b003000
4 IDirect3DRMFrame::SetSceneFogColor=rmframe_000001020b003100
4 IDirect3DRMFrame::SetSceneFogEnable=rmframe_000001020b003200
4 IDirect3DRMFrame::SetSceneFogMode=rmframe_000001020b003300
4 IDirect3DRMFrame::SetSceneFogParams=rmframe_000001020b003400
4 IDirect3DRMFrame::SetSortMode=rmframe_000001020b003500
4 IDirect3DRMFrame::SetTexture=rmframe_000001020b003600
4 IDirect3DRMFrame::SetTextureTopology=rmframe_000001020b003700
4 IDirect3DRMFrame::SetVelocity=rmframe_000001020b003800
4 IDirect3DRMFrame::SetZbufferMode=rmframe_000001020b003900
4 IDirect3DRMFrame::Transform=rmframe_000001020b003a00
4 IDirect3DRMFrame2
4 IDirect3DRMFrame2=rmframe2_000001020c000000
4 IDirect3DRMFrame2::AddChild=rmframe2_000001020c000100
4 IDirect3DRMFrame2::AddLight=rmframe2_000001020c000200
4 IDirect3DRMFrame2::AddMoveCallback2=rmframe2_000001020c000300
4 IDirect3DRMFrame2::AddRotation=rmframe2_000001020c000400
4 IDirect3DRMFrame2::AddScale=rmframe2_000001020c000500
4 IDirect3DRMFrame2::AddTransform=rmframe2_000001020c000600
4 IDirect3DRMFrame2::AddTranslation=rmframe2_000001020c000700
4 IDirect3DRMFrame2::AddVisual=rmframe2_000001020c000800
4 IDirect3DRMFrame2::DeleteChild=rmframe2_000001020c000900
4 IDirect3DRMFrame2::DeleteLight=rmframe2_000001020c000a00
4 IDirect3DRMFrame2::DeleteMoveCallback=rmframe2_000001020c000b00
4 IDirect3DRMFrame2::DeleteVisual=rmframe2_000001020c000c00
4 IDirect3DRMFrame2::GetAxes=rmframe2_000001020c000d00
4 IDirect3DRMFrame2::GetBox=rmframe2_000001020c000e00
4 IDirect3DRMFrame2::GetBoxEnable=rmframe2_000001020c000f00
4 IDirect3DRMFrame2::GetChildren=rmframe2_000001020c001000
4 IDirect3DRMFrame2::GetColor=rmframe2_000001020c001100
4 IDirect3DRMFrame2::GetHierarchyBox=rmframe2_000001020c001200
4 IDirect3DRMFrame2::GetInheritAxes=rmframe2_000001020c001300
4 IDirect3DRMFrame2::GetLights=rmframe2_000001020c001400
4 IDirect3DRMFrame2::GetMaterial=rmframe2_000001020c001500
4 IDirect3DRMFrame2::GetMaterialMode=rmframe2_000001020c001600
4 IDirect3DRMFrame2::GetOrientation=rmframe2_000001020c001700
4 IDirect3DRMFrame2::GetParent=rmframe2_000001020c001800
4 IDirect3DRMFrame2::GetPosition=rmframe2_000001020c001900
4 IDirect3DRMFrame2::GetRotation=rmframe2_000001020c001a00
4 IDirect3DRMFrame2::GetScene=rmframe2_000001020c001b00
4 IDirect3DRMFrame2::GetSceneBackground=rmframe2_000001020c001c00
4 IDirect3DRMFrame2::GetSceneBackgroundDepth=rmframe2_000001020c001d00
4 IDirect3DRMFrame2::GetSceneFogColor=rmframe2_000001020c001e00
4 IDirect3DRMFrame2::GetSceneFogEnable=rmframe2_000001020c001f00
4 IDirect3DRMFrame2::GetSceneFogMode=rmframe2_000001020c002000
4 IDirect3DRMFrame2::GetSceneFogParams=rmframe2_000001020c002100
4 IDirect3DRMFrame2::GetSortMode=rmframe2_000001020c002200
4 IDirect3DRMFrame2::GetTexture=rmframe2_000001020c002300
4 IDirect3DRMFrame2::GetTextureTopology=rmframe2_000001020c002400
4 IDirect3DRMFrame2::GetTransform=rmframe2_000001020c002500
4 IDirect3DRMFrame2::GetVelocity=rmframe2_000001020c002600
4 IDirect3DRMFrame2::GetVisuals=rmframe2_000001020c002700
4 IDirect3DRMFrame2::GetZbufferMode=rmframe2_000001020c002800
4 IDirect3DRMFrame2::InverseTransform=rmframe2_000001020c002900
4 IDirect3DRMFrame2::Load=rmframe2_000001020c002a00
4 IDirect3DRMFrame2::LookAt=rmframe2_000001020c002b00
4 IDirect3DRMFrame2::Move=rmframe2_000001020c002c00
4 IDirect3DRMFrame2::RayPick=rmframe2_000001020c002d00
4 IDirect3DRMFrame2::Save=rmframe2_000001020c002e00
4 IDirect3DRMFrame2::SetAxes=rmframe2_000001020c002f00
4 IDirect3DRMFrame2::SetBox=rmframe2_000001020c003000
4 IDirect3DRMFrame2::SetBoxEnable=rmframe2_000001020c003100
4 IDirect3DRMFrame2::SetColor=rmframe2_000001020c003200
4 IDirect3DRMFrame2::SetColorRGB=rmframe2_000001020c003300
4 IDirect3DRMFrame2::SetInheritAxes=rmframe2_000001020c003400
4 IDirect3DRMFrame2::SetMaterial=rmframe2_000001020c003500
4 IDirect3DRMFrame2::SetMaterialMode=rmframe2_000001020c003600
4 IDirect3DRMFrame2::SetOrientation=rmframe2_000001020c003700
4 IDirect3DRMFrame2::SetPosition=rmframe2_000001020c003800
4 IDirect3DRMFrame2::SetQuaternion=rmframe2_000001020c003900
4 IDirect3DRMFrame2::SetRotation=rmframe2_000001020c003a00
4 IDirect3DRMFrame2::SetSceneBackground=rmframe2_000001020c003b00
4 IDirect3DRMFrame2::SetSceneBackgroundDepth=rmframe2_000001020c003c00
4 IDirect3DRMFrame2::SetSceneBackgroundImage=rmframe2_000001020c003d00
4 IDirect3DRMFrame2::SetSceneBackgroundRGB=rmframe2_000001020c003e00
4 IDirect3DRMFrame2::SetSceneFogColor=rmframe2_000001020c003f00
4 IDirect3DRMFrame2::SetSceneFogEnable=rmframe2_000001020c004000
4 IDirect3DRMFrame2::SetSceneFogMode=rmframe2_000001020c004100
4 IDirect3DRMFrame2::SetSceneFogParams=rmframe2_000001020c004200
4 IDirect3DRMFrame2::SetSortMode=rmframe2_000001020c004300
4 IDirect3DRMFrame2::SetTexture=rmframe2_000001020c004400
4 IDirect3DRMFrame2::SetTextureTopology=rmframe2_000001020c004500
4 IDirect3DRMFrame2::SetVelocity=rmframe2_000001020c004600
4 IDirect3DRMFrame2::SetZbufferMode=rmframe2_000001020c004700
4 IDirect3DRMFrame2::Transform=rmframe2_000001020c004800
4 IDirect3DRMInterpolator
4 IDirect3DRMInterpolator=rminterp_000001020d000000
4 IDirect3DRMInterpolator::AttachObject=rminterp_000001020d000100
4 IDirect3DRMInterpolator::DetachObject=rminterp_000001020d000200
4 IDirect3DRMInterpolator::GetAttachedObjects=rminterp_000001020d000300
4 IDirect3DRMInterpolator::GetIndex=rminterp_000001020d000400
4 IDirect3DRMInterpolator::Interpolate=rminterp_000001020d000500
4 IDirect3DRMInterpolator::SetIndex=rminterp_000001020d000600
4 IDirect3DRMLight
4 IDirect3DRMLight=rmlight_000001020e000000
4 IDirect3DRMLight::GetColor=rmlight_000001020e000100
4 IDirect3DRMLight::GetConstantAttenuation=rmlight_000001020e000200
4 IDirect3DRMLight::GetEnableFrame=rmlight_000001020e000300
4 IDirect3DRMLight::GetLinearAttenuation=rmlight_000001020e000400
4 IDirect3DRMLight::GetPenumbra=rmlight_000001020e000500
4 IDirect3DRMLight::GetQuadraticAttenuation=rmlight_000001020e000600
4 IDirect3DRMLight::GetRange=rmlight_000001020e000700
4 IDirect3DRMLight::GetType=rmlight_000001020e000800
4 IDirect3DRMLight::GetUmbra=rmlight_000001020e000900
4 IDirect3DRMLight::SetColor=rmlight_000001020e000a00
4 IDirect3DRMLight::SetColorRGB=rmlight_000001020e000b00
4 IDirect3DRMLight::SetConstantAttenuation=rmlight_000001020e000c00
4 IDirect3DRMLight::SetEnableFrame=rmlight_000001020e000d00
4 IDirect3DRMLight::SetLinearAttenuation=rmlight_000001020e000e00
4 IDirect3DRMLight::SetPenumbra=rmlight_000001020e000f00
4 IDirect3DRMLight::SetQuadraticAttenuation=rmlight_000001020e001000
4 IDirect3DRMLight::SetRange=rmlight_000001020e001100
4 IDirect3DRMLight::SetType=rmlight_000001020e001200
4 IDirect3DRMLight::SetUmbra=rmlight_000001020e001300
4 IDirect3DRMMaterial
4 IDirect3DRMMaterial=rmmatrl_000001020f000000
4 IDirect3DRMMaterial::GetEmissive=rmmatrl_000001020f000100
4 IDirect3DRMMaterial::GetPower=rmmatrl_000001020f000200
4 IDirect3DRMMaterial::GetSpecular=rmmatrl_000001020f000300
4 IDirect3DRMMaterial::SetEmissive=rmmatrl_000001020f000400
4 IDirect3DRMMaterial::SetPower=rmmatrl_000001020f000500
4 IDirect3DRMMaterial::SetSpecular=rmmatrl_000001020f000600
4 IDirect3DRMMesh
4 IDirect3DRMMesh=rmmesh_0000010210000000
4 IDirect3DRMMesh::AddGroup=rmmesh_0000010210000100
4 IDirect3DRMMesh::GetBox=rmmesh_0000010210000200
4 IDirect3DRMMesh::GetGroup=rmmesh_0000010210000300
4 IDirect3DRMMesh::GetGroupColor=rmmesh_0000010210000400
4 IDirect3DRMMesh::GetGroupCount=rmmesh_0000010210000500
4 IDirect3DRMMesh::GetGroupMapping=rmmesh_0000010210000600
4 IDirect3DRMMesh::GetGroupMaterial=rmmesh_0000010210000700
4 IDirect3DRMMesh::GetGroupQuality=rmmesh_0000010210000800
4 IDirect3DRMMesh::GetGroupTexture=rmmesh_0000010210000900
4 IDirect3DRMMesh::GetVertices=rmmesh_0000010210000a00
4 IDirect3DRMMesh::Scale=rmmesh_0000010210000b00
4 IDirect3DRMMesh::SetGroupColor=rmmesh_0000010210000c00
4 IDirect3DRMMesh::SetGroupColorRGB=rmmesh_0000010210000d00
4 IDirect3DRMMesh::SetGroupMapping=rmmesh_0000010210000e00
4 IDirect3DRMMesh::SetGroupMaterial=rmmesh_0000010210000f00
4 IDirect3DRMMesh::SetGroupQuality=rmmesh_0000010210001000
4 IDirect3DRMMesh::SetGroupTexture=rmmesh_0000010210001100
4 IDirect3DRMMesh::SetVertices=rmmesh_0000010210001200
4 IDirect3DRMMesh::Translate=rmmesh_0000010210001300
4 IDirect3DRMMeshBuilder
4 IDirect3DRMMeshBuilder=rmmshbld_0000010211000000
4 IDirect3DRMMeshBuilder::AddFace=rmmshbld_0000010211000100
4 IDirect3DRMMeshBuilder::AddFaces=rmmshbld_0000010211000200
4 IDirect3DRMMeshBuilder::AddFrame=rmmshbld_0000010211000300
4 IDirect3DRMMeshBuilder::AddMesh=rmmshbld_0000010211000400
4 IDirect3DRMMeshBuilder::AddMeshBuilder=rmmshbld_0000010211000500
4 IDirect3DRMMeshBuilder::AddNormal=rmmshbld_0000010211000600
4 IDirect3DRMMeshBuilder::AddVertex=rmmshbld_0000010211000700
4 IDirect3DRMMeshBuilder::CreateFace=rmmshbld_0000010211000800
4 IDirect3DRMMeshBuilder::CreateMesh=rmmshbld_0000010211000900
4 IDirect3DRMMeshBuilder::GenerateNormals=rmmshbld_0000010211000a00
4 IDirect3DRMMeshBuilder::GetBox=rmmshbld_0000010211000b00
4 IDirect3DRMMeshBuilder::GetColorSource=rmmshbld_0000010211000c00
4 IDirect3DRMMeshBuilder::GetFaceCount=rmmshbld_0000010211000d00
4 IDirect3DRMMeshBuilder::GetFaces=rmmshbld_0000010211000e00
4 IDirect3DRMMeshBuilder::GetPerspective=rmmshbld_0000010211000f00
4 IDirect3DRMMeshBuilder::GetQuality=rmmshbld_0000010211001000
4 IDirect3DRMMeshBuilder::GetTextureCoordinates=rmmshbld_0000010211001100
4 IDirect3DRMMeshBuilder::GetVertexColor=rmmshbld_0000010211001200
4 IDirect3DRMMeshBuilder::GetVertexCount=rmmshbld_0000010211001300
4 IDirect3DRMMeshBuilder::GetVertices=rmmshbld_0000010211001400
4 IDirect3DRMMeshBuilder::Load=rmmshbld_0000010211001500
4 IDirect3DRMMeshBuilder::ReserveSpace=rmmshbld_0000010211001600
4 IDirect3DRMMeshBuilder::Save=rmmshbld_0000010211001700
4 IDirect3DRMMeshBuilder::Scale=rmmshbld_0000010211001800
4 IDirect3DRMMeshBuilder::SetColor=rmmshbld_0000010211001900
4 IDirect3DRMMeshBuilder::SetColorRGB=rmmshbld_0000010211001a00
4 IDirect3DRMMeshBuilder::SetColorSource=rmmshbld_0000010211001b00
4 IDirect3DRMMeshBuilder::SetMaterial=rmmshbld_0000010211001c00
4 IDirect3DRMMeshBuilder::SetNormal=rmmshbld_0000010211001d00
4 IDirect3DRMMeshBuilder::SetPerspective=rmmshbld_0000010211001e00
4 IDirect3DRMMeshBuilder::SetQuality=rmmshbld_0000010211001f00
4 IDirect3DRMMeshBuilder::SetTexture=rmmshbld_0000010211002000
4 IDirect3DRMMeshBuilder::SetTextureCoordinates=rmmshbld_0000010211002100
4 IDirect3DRMMeshBuilder::SetTextureTopology=rmmshbld_0000010211002200
4 IDirect3DRMMeshBuilder::SetVertex=rmmshbld_0000010211002300
4 IDirect3DRMMeshBuilder::SetVertexColor=rmmshbld_0000010211002400
4 IDirect3DRMMeshBuilder::SetVertexColorRGB=rmmshbld_0000010211002500
4 IDirect3DRMMeshBuilder::Translate=rmmshbld_0000010211002600
4 IDirect3DRMMeshBuilder2
4 IDirect3DRMMeshBuilder2=rmmshbl2_0000010212000000
4 IDirect3DRMMeshBuilder2::AddFace=rmmshbl2_0000010212000100
4 IDirect3DRMMeshBuilder2::AddFaces=rmmshbl2_0000010212000200
4 IDirect3DRMMeshBuilder2::AddFrame=rmmshbl2_0000010212000300
4 IDirect3DRMMeshBuilder2::AddMesh=rmmshbl2_0000010212000400
4 IDirect3DRMMeshBuilder2::AddMeshBuilder=rmmshbl2_0000010212000500
4 IDirect3DRMMeshBuilder2::AddNormal=rmmshbl2_0000010212000600
4 IDirect3DRMMeshBuilder2::AddVertex=rmmshbl2_0000010212000700
4 IDirect3DRMMeshBuilder2::CreateFace=rmmshbl2_0000010212000800
4 IDirect3DRMMeshBuilder2::CreateMesh=rmmshbl2_0000010212000900
4 IDirect3DRMMeshBuilder2::GenerateNormals2=rmmshbl2_0000010212000a00
4 IDirect3DRMMeshBuilder2::GetBox=rmmshbl2_0000010212000b00
4 IDirect3DRMMeshBuilder2::GetColorSource=rmmshbl2_0000010212000c00
4 IDirect3DRMMeshBuilder2::GetFace=rmmshbl2_0000010212000d00
4 IDirect3DRMMeshBuilder2::GetFaceCount=rmmshbl2_0000010212000e00
4 IDirect3DRMMeshBuilder2::GetFaces=rmmshbl2_0000010212000f00
4 IDirect3DRMMeshBuilder2::GetPerspective=rmmshbl2_0000010212001000
4 IDirect3DRMMeshBuilder2::GetQuality=rmmshbl2_0000010212001100
4 IDirect3DRMMeshBuilder2::GetTextureCoordinates=rmmshbl2_0000010212001200
4 IDirect3DRMMeshBuilder2::GetVertexColor=rmmshbl2_0000010212001300
4 IDirect3DRMMeshBuilder2::GetVertexCount=rmmshbl2_0000010212001400
4 IDirect3DRMMeshBuilder2::GetVertices=rmmshbl2_0000010212001500
4 IDirect3DRMMeshBuilder2::Load=rmmshbl2_0000010212001600
4 IDirect3DRMMeshBuilder2::ReserveSpace=rmmshbl2_0000010212001700
4 IDirect3DRMMeshBuilder2::Save=rmmshbl2_0000010212001800
4 IDirect3DRMMeshBuilder2::Scale=rmmshbl2_0000010212001900
4 IDirect3DRMMeshBuilder2::SetColor=rmmshbl2_0000010212001a00
4 IDirect3DRMMeshBuilder2::SetColorRGB=rmmshbl2_0000010212001b00
4 IDirect3DRMMeshBuilder2::SetColorSource=rmmshbl2_0000010212001c00
4 IDirect3DRMMeshBuilder2::SetMaterial=rmmshbl2_0000010212001d00
4 IDirect3DRMMeshBuilder2::SetNormal=rmmshbl2_0000010212001e00
4 IDirect3DRMMeshBuilder2::SetPerspective=rmmshbl2_0000010212001f00
4 IDirect3DRMMeshBuilder2::SetQuality=rmmshbl2_0000010212002000
4 IDirect3DRMMeshBuilder2::SetTexture=rmmshbl2_0000010212002100
4 IDirect3DRMMeshBuilder2::SetTextureCoordinates=rmmshbl2_0000010212002200
4 IDirect3DRMMeshBuilder2::SetTextureTopology=rmmshbl2_0000010212002300
4 IDirect3DRMMeshBuilder2::SetVertex=rmmshbl2_0000010212002400
4 IDirect3DRMMeshBuilder2::SetVertexColor=rmmshbl2_0000010212002500
4 IDirect3DRMMeshBuilder2::SetVertexColorRGB=rmmshbl2_0000010212002600
4 IDirect3DRMMeshBuilder2::Translate=rmmshbl2_0000010212002700
4 IDirect3DRMObject
4 IDirect3DRMObject=rmobj_0000010213000000
4 IDirect3DRMObject::AddDestroyCallback=rmobj_0000010213000100
4 IDirect3DRMObject::Clone=rmobj_0000010213000200
4 IDirect3DRMObject::DeleteDestroyCallback=rmobj_0000010213000300
4 IDirect3DRMObject::GetAppData=rmobj_0000010213000400
4 IDirect3DRMObject::GetClassName=rmobj_0000010213000500
4 IDirect3DRMObject::GetName=rmobj_0000010213000600
4 IDirect3DRMObject::SetAppData=rmobj_0000010213000700
4 IDirect3DRMObject::SetName=rmobj_0000010213000800
4 IDirect3DRMProgressiveMesh
4 IDirect3DRMProgressiveMesh=rmpmesh_0000010214000000
4 IDirect3DRMProgressiveMesh::Abort=rmpmesh_0000010214000100
4 IDirect3DRMProgressiveMesh::Clone=rmpmesh_0000010214000200
4 IDirect3DRMProgressiveMesh::CreateMesh=rmpmesh_0000010214000300
4 IDirect3DRMProgressiveMesh::Duplicate=rmpmesh_0000010214000400
4 IDirect3DRMProgressiveMesh::GetBox=rmpmesh_0000010214000500
4 IDirect3DRMProgressiveMesh::GetDetail=rmpmesh_0000010214000600
4 IDirect3DRMProgressiveMesh::GetFaceDetail=rmpmesh_0000010214000700
4 IDirect3DRMProgressiveMesh::GetFaceDetailRange=rmpmesh_0000010214000800
4 IDirect3DRMProgressiveMesh::GetLoadStatus=rmpmesh_0000010214000900
4 IDirect3DRMProgressiveMesh::GetQuality=rmpmesh_0000010214000a00
4 IDirect3DRMProgressiveMesh::GetVertexDetail=rmpmesh_0000010214000b00
4 IDirect3DRMProgressiveMesh::GetVertexDetailRange=rmpmesh_0000010214000c00
4 IDirect3DRMProgressiveMesh::Load=rmpmesh_0000010214000d00
4 IDirect3DRMProgressiveMesh::RegisterEvents=rmpmesh_0000010214000e00
4 IDirect3DRMProgressiveMesh::SetDetail=rmpmesh_0000010214000f00
4 IDirect3DRMProgressiveMesh::SetFaceDetail=rmpmesh_0000010214001000
4 IDirect3DRMProgressiveMesh::SetMinRenderDetail=rmpmesh_0000010214001100
4 IDirect3DRMProgressiveMesh::SetQuality=rmpmesh_0000010214001200
4 IDirect3DRMProgressiveMesh::SetVertexDetail=rmpmesh_0000010214001300
4 IDirect3DRMShadow
4 IDirect3DRMShadow=rmshadow_0000010215000000
4 IDirect3DRMShadow::Init=rmshadow_0000010215000100
4 IDirect3DRMTexture
4 IDirect3DRMTexture=rmtextur_0000010216000000
4 IDirect3DRMTexture::Changed=rmtextur_0000010216000100
4 IDirect3DRMTexture::GetColors=rmtextur_0000010216000200
4 IDirect3DRMTexture::GetDecalOrigin=rmtextur_0000010216000300
4 IDirect3DRMTexture::GetDecalScale=rmtextur_0000010216000400
4 IDirect3DRMTexture::GetDecalSize=rmtextur_0000010216000500
4 IDirect3DRMTexture::GetDecalTransparency=rmtextur_0000010216000600
4 IDirect3DRMTexture::GetDecalTransparentColor=rmtextur_0000010216000700
4 IDirect3DRMTexture::GetImage=rmtextur_0000010216000800
4 IDirect3DRMTexture::GetShades=rmtextur_0000010216000900
4 IDirect3DRMTexture::InitFromFile=rmtextur_0000010216000a00
4 IDirect3DRMTexture::InitFromResource=rmtextur_0000010216000b00
4 IDirect3DRMTexture::InitFromSurface=rmtextur_0000010216000c00
4 IDirect3DRMTexture::SetColors=rmtextur_0000010216000d00
4 IDirect3DRMTexture::SetDecalOrigin=rmtextur_0000010216000e00
4 IDirect3DRMTexture::SetDecalScale=rmtextur_0000010216000f00
4 IDirect3DRMTexture::SetDecalSize=rmtextur_0000010216001000
4 IDirect3DRMTexture::SetDecalTransparency=rmtextur_0000010216001100
4 IDirect3DRMTexture::SetDecalTransparentColor=rmtextur_0000010216001200
4 IDirect3DRMTexture::SetShades=rmtextur_0000010216001300
4 IDirect3DRMTexture2
4 IDirect3DRMTexture2=rmtext2_0000010217000000
4 IDirect3DRMTexture2::Changed=rmtext2_0000010217000100
4 IDirect3DRMTexture2::GenerateMIPMap=rmtext2_0000010217000200
4 IDirect3DRMTexture2::GetColors=rmtext2_0000010217000300
4 IDirect3DRMTexture2::GetDecalOrigin=rmtext2_0000010217000400
4 IDirect3DRMTexture2::GetDecalScale=rmtext2_0000010217000500
4 IDirect3DRMTexture2::GetDecalSize=rmtext2_0000010217000600
4 IDirect3DRMTexture2::GetDecalTransparency=rmtext2_0000010217000700
4 IDirect3DRMTexture2::GetDecalTransparentColor=rmtext2_0000010217000800
4 IDirect3DRMTexture2::GetImage=rmtext2_0000010217000900
4 IDirect3DRMTexture2::GetShades=rmtext2_0000010217000a00
4 IDirect3DRMTexture2::InitFromFile=rmtext2_0000010217000b00
4 IDirect3DRMTexture2::InitFromImage=rmtext2_0000010217000c00
4 IDirect3DRMTexture2::InitFromResource2=rmtext2_0000010217000d00
4 IDirect3DRMTexture2::InitFromSurface=rmtext2_0000010217000e00
4 IDirect3DRMTexture2::SetColors=rmtext2_0000010217000f00
4 IDirect3DRMTexture2::SetDecalOrigin=rmtext2_0000010217001000
4 IDirect3DRMTexture2::SetDecalScale=rmtext2_0000010217001100
4 IDirect3DRMTexture2::SetDecalSize=rmtext2_0000010217001200
4 IDirect3DRMTexture2::SetDecalTransparency=rmtext2_0000010217001300
4 IDirect3DRMTexture2::SetDecalTransparentColor=rmtext2_0000010217001400
4 IDirect3DRMTexture2::SetShades=rmtext2_0000010217001500
4 IDirect3DRMUserVisual
4 IDirect3DRMUserVisual=rmuservz_0000010218000000
4 IDirect3DRMUserVisual::Init=rmuservz_0000010218000100
4 IDirect3DRMViewport
4 IDirect3DRMViewport=rmviewpt_0000010219000000
4 IDirect3DRMViewport::Clear=rmviewpt_0000010219000100
4 IDirect3DRMViewport::Configure=rmviewpt_0000010219000200
4 IDirect3DRMViewport::ForceUpdate=rmviewpt_0000010219000300
4 IDirect3DRMViewport::GetBack=rmviewpt_0000010219000400
4 IDirect3DRMViewport::GetCamera=rmviewpt_0000010219000500
4 IDirect3DRMViewport::GetDevice=rmviewpt_0000010219000600
4 IDirect3DRMViewport::GetDirect3DViewport=rmviewpt_0000010219000700
4 IDirect3DRMViewport::GetField=rmviewpt_0000010219000800
4 IDirect3DRMViewport::GetFront=rmviewpt_0000010219000900
4 IDirect3DRMViewport::GetHeight=rmviewpt_0000010219000a00
4 IDirect3DRMViewport::GetPlane=rmviewpt_0000010219000b00
4 IDirect3DRMViewport::GetProjection=rmviewpt_0000010219000c00
4 IDirect3DRMViewport::GetUniformScaling=rmviewpt_0000010219000d00
4 IDirect3DRMViewport::GetWidth=rmviewpt_0000010219000e00
4 IDirect3DRMViewport::GetX=rmviewpt_0000010219000f00
4 IDirect3DRMViewport::GetY=rmviewpt_0000010219001000
4 IDirect3DRMViewport::Init=rmviewpt_0000010219001100
4 IDirect3DRMViewport::InverseTransform=rmviewpt_0000010219001200
4 IDirect3DRMViewport::Pick=rmviewpt_0000010219001300
4 IDirect3DRMViewport::Render=rmviewpt_0000010219001400
4 IDirect3DRMViewport::SetBack=rmviewpt_0000010219001500
4 IDirect3DRMViewport::SetCamera=rmviewpt_0000010219001600
4 IDirect3DRMViewport::SetField=rmviewpt_0000010219001700
4 IDirect3DRMViewport::SetFront=rmviewpt_0000010219001800
4 IDirect3DRMViewport::SetPlane=rmviewpt_0000010219001900
4 IDirect3DRMViewport::SetProjection=rmviewpt_0000010219001a00
4 IDirect3DRMViewport::SetUniformScaling=rmviewpt_0000010219001b00
4 IDirect3DRMViewport::Transform=rmviewpt_0000010219001c00
4 IDirect3DRMWinDevice
4 IDirect3DRMWinDevice=rmwindev_000001021a000000
4 IDirect3DRMWinDevice::HandleActivate=rmwindev_000001021a000100
4 IDirect3DRMWinDevice::HandlePaint=rmwindev_000001021a000200
4 IDirect3DRMWrap
4 IDirect3DRMWrap=rmwrap_000001021b000000
4 IDirect3DRMWrap::Apply=rmwrap_000001021b000100
4 IDirect3DRMWrap::ApplyRelative=rmwrap_000001021b000200
4 IDirect3DRMWrap::Init=rmwrap_000001021b000300
4 Structures
4 D3DRMBOX=rmtypes_000001021c000100
4 D3DRMIMAGE=rmtypes_000001021c000200
4 D3DRMLOADMEMORY=rmtypes_000001021c000300
4 D3DRMLOADRESOURCE=rmtypes_000001021c000400
4 D3DRMPALETTEENTRY=rmtypes_000001021c000500
4 D3DRMPICKDESC=rmtypes_000001021c000600
4 D3DRMPICKDESC2=rmtypes_000001021c000700
4 D3DRMPMESHLOADSTATUS=rmtypes_000001021c000800
4 D3DRMQUATERNION=rmtypes_000001021c000900
4 D3DRMRAY=rmtypes_000001021c000a00
4 D3DRMVECTOR4D=rmtypes_000001021c000b00
4 D3DRMVERTEX=rmtypes_000001021c000c00
4 Enumerated Types
4 D3DRMCOLORSOURCE=rmtypes_000001021d000100
4 D3DRMCOMBINETYPE=rmtypes_000001021d000200
4 D3DRMFILLMODE=rmtypes_000001021d000300
4 D3DRMFOGMODE=rmtypes_000001021d000400
4 D3DRMFRAMECONSTRAINT=rmtypes_000001021d000500
4 D3DRMLIGHTMODE=rmtypes_000001021d000600
4 D3DRMLIGHTTYPE=rmtypes_000001021d000700
4 D3DRMMATERIALMODE=rmtypes_000001021d000800
4 D3DRMPALETTEFLAGS=rmtypes_000001021d000900
4 D3DRMPROJECTIONTYPE=rmtypes_000001021d000a00
4 D3DRMRENDERQUALITY=rmtypes_000001021d000b00
4 D3DRMSHADEMODE=rmtypes_000001021d000c00
4 D3DRMSORTMODE=rmtypes_000001021d000d00
4 D3DRMTEXTUREQUALITY=rmtypes_000001021d000e00
4 D3DRMUSERVISUALREASON=rmtypes_000001021d000f00
4 D3DRMWRAPTYPE=rmtypes_000001021d001000
4 D3DRMXOFFORMAT=rmtypes_000001021d001100
4 D3DRMZBUFFERMODE=rmtypes_000001021d001200
4 Other Types
4 D3DRMANIMATIONOPTIONS=rmtypes_000001021e000100
4 D3DRMCOLORMODEL=rmtypes_000001021e000200
4 D3DRMINTERPOLATIONOPTIONS=rmtypes_000001021e000300
4 D3DRMLOADOPTIONS=rmtypes_000001021e000400
4 D3DRMMAPPING=rmtypes_000001021e000500
4 D3DRMMATRIX4D=rmtypes_000001021e000600
4 D3DRMSAVEOPTIONS=rmtypes_000001021e000700
3 Return Values=rmtypes_000001021f000000
3 DirectX File Format
3 Copyright Notification=xfilefrm_0000010301000000
3 Introduction to File Formats=xfilefrm_0000010302000000
4 File Format Architecture
4 File Format Architecture=xfilefrm_0000010303000000
4 Reserved Words=xfilefrm_0000010303010000
5 Header
5 Header=xfilefrm_0000010303020000
5 Example=xfilefrm_0000010303020100
4 Comments=xfilefrm_0000010303030000
5 Templates
5 Templates=xfilefrm_0000010303040000
5 Template name=xfilefrm_0000010303040100
5 UUID=xfilefrm_0000010303040200
5 Members=xfilefrm_0000010303040300
5 Restrictions=xfilefrm_0000010303040400
5 Examples=xfilefrm_0000010303040500
5 Data
5 Data=xfilefrm_0000010303050000
5 Identifier=xfilefrm_0000010303050100
5 Name=xfilefrm_0000010303050200
5 Members=xfilefrm_0000010303050300
4 Use of commas and semicolons=xfilefrm_0000010303060000
4 Appendix A: Templates
4 Appendix A: Templates=xfilefrm_0000010304000000
4 Template Name: Header=xfilefrm_0000010304010000
4 Template Name: Vector=xfilefrm_0000010304020000
4 Template Name: Coords2d=xfilefrm_0000010304030000
4 Template Name: Quaternion=xfilefrm_0000010304040000
4 Template Name: Matrix4x4=xfilefrm_0000010304050000
4 Template Name: ColorRGBA=xfilefrm_0000010304060000
4 Template Name: ColorRGB=xfilefrm_0000010304070000
4 Template Name: Indexed Color=xfilefrm_0000010304080000
4 Template Name: Boolean=xfilefrm_0000010304090000
4 Template Name: Boolean2d=xfilefrm_00000103040a0000
4 Template Name: Material=xfilefrm_00000103040b0000
4 Template Name: TextureFilename=xfilefrm_00000103040c0000
4 Template Name: MeshFace=xfilefrm_00000103040d0000
4 Template Name: MeshFaceWraps=xfilefrm_00000103040e0000
4 Template Name: MeshTextureCoords=xfilefrm_00000103040f0000
4 Template Name: MeshNormals=xfilefrm_0000010304100000
4 Template Name: MeshVertexColors=xfilefrm_0000010304110000
4 Template Name: MeshMaterialList=xfilefrm_0000010304120000
4 Template Name: Mesh=xfilefrm_0000010304130000
4 Template Name: FrameTransformMatrix=xfilefrm_0000010304140000
4 Template Name: Frame=xfilefrm_0000010304150000
4 Template Name: FloatKeys=xfilefrm_0000010304160000
4 Template Name: TimedFloatKeys=xfilefrm_0000010304170000
4 Template Name: AnimationKey=xfilefrm_0000010304180000
4 Template Name: AnimationOptions=xfilefrm_0000010304190000
4 Template Name: Animation=xfilefrm_00000103041a0000
4 Template Name: AnimationSet=xfilefrm_00000103041b0000
4 Appendix B: Example
4 Appendix B: Example=xfilefrm_0000010305000000
4 A Simple Cube=xfilefrm_0000010305010000
4 Adding Textures=xfilefrm_0000010305020000
5 Frames and Animations
5 Frames and Animations=xfilefrm_0000010305030000
5 Frames=xfilefrm_0000010305030100
5 AnimationSets and Animations=xfilefrm_0000010305030200
4 Appendix C: Binary Format
4 Appendix C: Binary Format=xfilefrm_0000010306000000
4 Header=xfilefrm_0000010306010000
4 Templates=xfilefrm_0000010306020000
4 Data=xfilefrm_0000010306030000
4 Tokens=xfilefrm_0000010306040000
4 Token Records=xfilefrm_0000010306050000
4 Example Templates=xfilefrm_0000010306060000
4 Example Data=xfilefrm_0000010306070000
4 Appendix D: The Conv3ds.exe Utility
4 Appendix D: The Conv3ds.exe Utility=xfilefrm_0000010307000000
4 Using Conv3ds.exe=xfilefrm_0000010307010000
4 Conv3ds.exe Optional Arguments=xfilefrm_0000010307020000
4 3DS Files Produced from Lightwave Objects=xfilefrm_0000010307030000
4 Hints and Tips=xfilefrm_0000010307040000
