DirectPlay generates this message when it receives a signed or encrypted message from another player.
typedef struct {
DWORD dwType;
DWORD dwFlags;
DPID dpIdFrom;
LPVOID lpData;
DWORD dwDataSize;
} DPMSG_SECUREMESSAGE, FAR *LPDPMSG_SECUREMESSAGE;
Members
- dwType
- Identifies the system message type. This is DPSYS_SECUREMESSAGE.
- dwFlags
- Flags indicating how the message was secured by the sender. One of the following values:
- DPSEND_SIGNED - the message was signed by the sender and the signature was successfully verified.
- DPSEND_ENCRYPTED - the messages was encrypted by the sender and successfully decrypted.
- dpIdFrom
- The DPID of the player that sent the secure message.
- lpData
- Pointer to a buffer containing the fully verified message.
- dwDataSize
- Size of the buffer containing the message.
See Also
IDirectPlay3::Send
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