## P

peer-to-peer session
  A DirectPlay session in which the session's complete state is replicated on all the computers in the session. The session description data—the list of players and groups, and the names and remote data associated with each session — are duplicated on every computer. When one computer changes something, it is immediately propagated to all the other computers. This is DirectPlay's default mode of communications. Also see client/server session.

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