## Microsoft Direct3D Retained Mode SDK

Welcome to the Microsoft® Direct3D® Retained Mode Software Development Kit. With Direct3D Retained Mode, you can create a 3-D graphics environment on a personal computer and manipulate it in real time.

Last Updated: November 14, 1997

About Retained Mode
Provides a brief description of Direct3D Retained Mode.
Getting Started
Describes some of the technical background you need to manipulate points in three dimensions. Includes a general discussion of coordinate systems, transformations, polygons, triangle strips and fans, vectors, vertices, and quaternions.
Direct3D Retained Mode Architecture
Describes Direct3D Retained Mode objects and the interfaces they support. Also provides tips on reference counting and z-buffers.
Direct3D Retained Mode Interface Overviews
Provides an overview of each Direct3D Retained Mode interface and information on use and things to be aware of.
Direct3D Retained Mode Tutorial
Provides a walk-through of the code in a simple Retained Mode application.
Direct3D Retained Mode Reference
Provides detailed information about the interface methods, functions, and callbacks with syntax, parameter descriptions, flag descriptions, and comments about use. Also describes the members of Direct3D structures, enumerated types, other defined types, and the possible error values that can be returned.
DirectX File Format
Describes the file format of DirectX (.x) files, which provide support for reading predefined objects into applications and writing mesh information constructed by applications in real time. Also includes information about templates, examples, the binary format of the files, and the Conv3ds.exe utility, which converts 3-D models from other packages into .x files.
Direct3D Retained Mode Glossary
Defines basic graphics terms used in Direct3D Retained Mode.

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