# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

!IF "$(CFG)" == ""
CFG=ds3dview - Win32 Debug
!MESSAGE No configuration specified.  Defaulting to ds3dview - Win32 Debug.
!ENDIF 

!IF "$(CFG)" != "ds3dview - Win32 Release" && "$(CFG)" !=\
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!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line.  For example:
!MESSAGE 
!MESSAGE NMAKE /f "ds3dview.mak" CFG="ds3dview - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "ds3dview - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "ds3dview - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 
!ERROR An invalid configuration is specified.
!ENDIF 

!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE 
NULL=nul
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################################################################################
# Begin Project
# PROP Target_Last_Scanned "ds3dview - Win32 Debug"
CPP=cl.exe
RSC=rc.exe
MTL=mktyplib.exe

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# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
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OUTDIR=.\Release
INTDIR=.\Release

ALL : "$(OUTDIR)\ds3dview.exe"

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	-@erase "$(INTDIR)\rlds3d.obj"
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	-@erase "$(INTDIR)\viewer.obj"
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LINK32=link.exe
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# ADD LINK32 winmm.lib d3drm.lib ddraw.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
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# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
OUTDIR=.\Debug
INTDIR=.\Debug

ALL : "$(OUTDIR)\ds3dview.exe"

CLEAN : 
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	-@erase "$(INTDIR)\file.obj"
	-@erase "$(INTDIR)\rlds3d.obj"
	-@erase "$(INTDIR)\rodcone.obj"
	-@erase "$(INTDIR)\vc40.idb"
	-@erase "$(INTDIR)\vc40.pdb"
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	-@erase "$(INTDIR)\viewer.res"
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"$(OUTDIR)" :
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D CDECL=__cdecl /YX /c
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS"\
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CPP_OBJS=.\Debug/
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/ds3dview.bsc" 
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LINK32=link.exe
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# ADD LINK32 winmm.lib d3drm.lib ddraw.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386
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	"$(INTDIR)\file.obj" \
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.cxx{$(CPP_OBJS)}.obj:
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################################################################################
# Begin Target

# Name "ds3dview - Win32 Release"
# Name "ds3dview - Win32 Debug"

!IF  "$(CFG)" == "ds3dview - Win32 Release"

!ELSEIF  "$(CFG)" == "ds3dview - Win32 Debug"

!ENDIF 

################################################################################
# Begin Source File

SOURCE=.\dsutil3d.c
DEP_CPP_DSUTI=\
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# End Source File
################################################################################
# Begin Source File

SOURCE=.\file.cpp
DEP_CPP_FILE_=\
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# End Source File
################################################################################
# Begin Source File

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# End Source File
################################################################################
# Begin Source File

SOURCE=.\rodcone.cpp
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# End Source File
################################################################################
# Begin Source File

SOURCE=.\viewer.cpp
DEP_CPP_VIEWE=\
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	"..\..\..\..\..\INCLUDE\d3dtypes.h"\
	"..\..\..\..\..\INCLUDE\d3dvec.inl"\
	".\file.h"\
	".\rlds3d.h"\
	{$(INCLUDE)}"\d3drmwin.h"\
	

"$(INTDIR)\viewer.obj" : $(SOURCE) $(DEP_CPP_VIEWE) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\viewer.rc

!IF  "$(CFG)" == "ds3dview - Win32 Release"

DEP_RSC_VIEWER=\
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NODEP_RSC_VIEWER=\
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	".\Release\__cardooropen1.wav"\
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	".\Release\__guncock3.wav"\
	".\Release\__helicopter.wav"\
	".\Release\__monster.wav"\
	".\Release\__police.wav"\
	".\Release\__scream1.wav"\
	".\Release\__scream2.wav"\
	".\Release\__scream3.wav"\
	".\Release\__siren.wav"\
	".\Release\__siren2.wav"\
	".\Release\__skid1.wav"\
	".\Release\__skid2.wav"\
	".\Release\sphere2.x"\
	

"$(INTDIR)\viewer.res" : $(SOURCE) $(DEP_RSC_VIEWER) "$(INTDIR)"
   $(RSC) $(RSC_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "ds3dview - Win32 Debug"

DEP_RSC_VIEWER=\
	".\viewer.ico"\
	
NODEP_RSC_VIEWER=\
	".\Debug\__cardoorclose1.wav"\
	".\Debug\__cardoorclose2.wav"\
	".\Debug\__cardooropen1.wav"\
	".\Debug\__cardooropen2.wav"\
	".\Debug\__geek.wav"\
	".\Debug\__guncock1.wav"\
	".\Debug\__guncock2.wav"\
	".\Debug\__guncock3.wav"\
	".\Debug\__helicopter.wav"\
	".\Debug\__monster.wav"\
	".\Debug\__police.wav"\
	".\Debug\__scream1.wav"\
	".\Debug\__scream2.wav"\
	".\Debug\__scream3.wav"\
	".\Debug\__siren.wav"\
	".\Debug\__siren2.wav"\
	".\Debug\__skid1.wav"\
	".\Debug\__skid2.wav"\
	".\Debug\sphere2.x"\
	

"$(INTDIR)\viewer.res" : $(SOURCE) $(DEP_RSC_VIEWER) "$(INTDIR)"
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!ENDIF 

# End Source File
# End Target
# End Project
################################################################################
