// COMMap.cpp : Implementation of DLL Exports.
//
// This is a part of the ActiveX Template Library.
// Copyright (C) 1996 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// ActiveX Template Library Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// ActiveX Template Library product.
//
// You will need the NT SUR Beta 2 SDK or VC 4.2 in order to build this 
// project.  This is because you will need MIDL 3.00.15 or higher and new
// headers and libs.  If you have VC 4.2 installed, then everything should
// already be configured correctly.

// Note: Proxy/Stub Information
//		To build a separate proxy/stub DLL, 
//		run nmake -f COMMapps.mak in the project directory.

#include "premap.h"
#include "mapres.h"
#include "initguid.h"
#include "COMMap.h"
#include "Outer.h"

#define IID_DEFINED
#include "COMMap_i.c"

#define IID_DEFINED
#include "aggreg\aggreg_i.c"



CComModule _Module;

BEGIN_OBJECT_MAP(ObjectMap)
	OBJECT_ENTRY(CLSID_COuter, COuter)
	OBJECT_ENTRY(CLSID_CChain, CChain)
END_OBJECT_MAP()

/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point

extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
	if (dwReason == DLL_PROCESS_ATTACH)
	{
		_Module.Init(ObjectMap, hInstance);
		DisableThreadLibraryCalls(hInstance);
	}
	else if (dwReason == DLL_PROCESS_DETACH)
		_Module.Term();
	return TRUE;    // ok
}

/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE

STDAPI DllCanUnloadNow(void)
{
	return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}

/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type

STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
	return _Module.GetClassObject(rclsid, riid, ppv);
}

/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry

STDAPI DllRegisterServer(void)
{
	// registers object, typelib and all interfaces in typelib
	return _Module.RegisterServer(TRUE);
}

/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry

STDAPI DllUnregisterServer(void)
{
	_Module.UnregisterServer();
	return S_OK;
}

