//*******************************************************************************************
//
// Filename : Debug.h
//	
//				Definitions of Debug routines
//
// Copyright (c) 1994 - 1996 Microsoft Corporation. All rights reserved
//
//*******************************************************************************************

#define NOSHELLDEBUG	// don't take shell versions of this

// NOTE: You can #define your own DM_* values using bits in the HI BYTE
                                                               
#define DM_TRACE    0x0001      // Trace messages              
#define DM_WARNING  0x0002      // Warning                     
#define DM_ERROR    0x0004      // Error                       
#define DM_ASSERT   0x0008      // Assertions                  
                                                               
// NOTE: Default debug mask is 0x00ff (show everything)        
//                                                             
// Inside debugger, you can modify wDebugMask variable.        
//                                                             
// Set debug mask; returning previous.                         
//                                                             
UINT WINAPI SetDebugMask(UINT mask);                           
                                                               
// Get debug mask.                                             
//                                                             
UINT WINAPI GetDebugMask();                                    
                                                               
// Use this macro to declare message text that will be placed  
// in the CODE segment (useful if DS is getting full)          
//                                                             
// Ex: DBGTEXT(szMsg, "Invalid whatever: %d");               
//                                                             
#define DBGTEXT(sz, msg)      static const char sz[] = msg;                    
                                                               
#ifdef DEBUG
// Assert(f)  -- Generate "assertion failed in line x of file.c"
//               message if f is NOT true.
//
// AssertMsg(f, msg, args...)  -- Generate wsprintf-formatted msg w/params
//                          if f is NOT true.                  
//                                                             
// DebugMsg(mask, msg, args...) -                              
//         Generate wsprintf-formatted msg using               
//         specified debug mask.  System debug mask
//         governs whether message is output.
//                                                             
void WINAPI AssertFailed(LPCSTR szFile, int line);

#define Assert(f)                           \
    {                                       \
        DBGTEXT(szFile, __FILE__);          \
        if (!(f))                           \
            AssertFailed(szFile, __LINE__); \
    }                                       
#define AssertE(f) Assert(f)                
                                                               
void __cdecl _AssertMsg(BOOL f, LPCSTR pszMsg, ...);	       
#define AssertMsg   _AssertMsg                                 
                                                               
void __cdecl _DebugMsg(UINT mask, LPCSTR psz, ...);	       
#define DebugMsg    _DebugMsg                                  
                                                               
#else

// retail versions to produce no code, no data
                                                               
#define Assert(f)                                              
#define AssertE(f)      (f)                                    
#define AssertMsg   1 ? (void)0 : (void)                       
#define DebugMsg    1 ? (void)0 : (void)                       
                                                               
#endif                                                         
